First off, Fire Dragon Battle Armor. Provides some neat stats (4 att and 3 spd) but sacrifices 8 def to do so… I think this is a little much, especially since the 4 att and 3 spd doesn’t feel like much. Maybe lower the def decrease? This seems lackluster when placed in comparison to the other LOD whites.
Armor of Nil. Yeah… compared to the easier to obtain Wyrmhide (or at least I assume easier to obtain, as I’ve gotten plenty of Wyrms with no Nil) or even Hydra, you gain just 3 or 4 def but sacrifice all the dex. I know of no one who uses this armor other than aesthetics/flex. It looks cool, but maybe buff it to 24 def? It’s sorta similar to a CC (get big def, sacrifice dps).
Hivemaster Helm. For a helmet that drops from a highly challenging dungeon, it’s really meh. The extra dps is really lowered when the enemy has a decent amount of def. I think the bee attacks should armor pierce (thereby guaranteeing that the player adds 600 dps).
CDirk. Yes, it got a buff once, but it’s still kinda lackluster, not to mention the Agent of Oryx dagger is pretty much a direct upgrade (very comparable dps with higher range). I feel like the idea behind the dagger is not unique enough. Jugg, Ray, and to some extent Oreo provide more defensive playstyles to more offensive classes, while Ogmur and Bloody provide more offense to classes with defensive abilities. Conflict and Vile provide offensive boosts to support classes. CDirk does provide a nice offense boost but there are too many like it. Ripper and Etherite and kinda fine (Eth has lower range and Ripper’s hard to use, so Dirk is pretty preferable compared to those two) but the Oryx dagger… too op. That Oryx dagger needs a nerf, but I feel like Dirk should get a new niche.
Kageboshi. It’s just… lame. Need I say more?