The Jade and Garnet statues of the Realm just simply aren’t always worth fighting. A few untiered bows could fix that.
###JADE LYRE
Once used to quell the restless spirits of the forest, the Jade Lyre contains natural power immense enough to vanquish any evils that dare disrupt the natural order.
####Stats:
- Tier: UT
- Shots: 2
- Damage: 35-105 (Average: 75)
- Range: 7.5
- Amplitude: 0.4
- Frequency: 1.5
- Stat Bonus: +4 DEF, -6 ATK
- Fame Bonus: 3%
- Feed Power: 450
####Drops From:
- Jade Statue
###GARNET LYRE
Originally crafted to calm the restless souls of the earth, the Garnet Lyre is said to harness natural power profound enough to fend off any evils that seep into the beauty of nature.
####Stats:
- Tier: UT
- Shots: 1
- Damage: 130-140 (Average: 135)
- Range: 6
- Amplitude: 1.1
- Frequency: 1.5
- Stat Bonus: +4 ATK, -6 DEF
- Fame Bonus: 3%
- Feed Power: 450
####Drops From:
- Garnet Statue
####More info
These UT drops not only provide some incentive to combat the Jade and Garnet Statues, but would offer two bows that favor two different play-styles. With projectile movement very similar to that of a staff, the Jade and Garnet Lyres have favorable DPS potential without the disadvantage of a true range.
The Jade Lyre would favor a safer play-style, allowing bow classes to reach higher def (max of 55 fully equipped) while still providing decent DPS at a long range. The drawback is the reduction in atk, which is not a significant drawback given the archer’s high atk cap.
The Garnet Lyre would favor a more offensive play-style, giving bow classes a bolster to already high atk in addition to its significant true-range. The total range is lower than the Jade Lyre’s (by 1.5 tiles/an entire sinusoidal unit), has a shorter overall range but longer true-range of any tiered bow. The higher damage and atk bonus are in balance with a def reduction and a high amplitude that makes aim difficult in areas with large crowds of enemies.
The primary purpose of both lyres is to provide greater variety to the bow class with something unique that doesn’t warrant an entirely new dungeon/boss/quest.
Sprites have been corrected