The Labyrinth drops from the Minotaur In Godlands. The Minotaur king doesn’t show up in map in dungeon, but Daedalus does. He entire dungeon is three tile wide passages made of sandstone, and sometimes breakable sand. There would be occasional traps (fire traps, closing walls with enemies that you have to kill before they open, etc.). You would find enemies every so often such as the mini Minotaur (which would drop tartar sauce at a low rate). The Minotaur king is roaming around the dungeon at a slow pace and is invulnerable to all attacks. If you see him, turn the other way (deals lots of damage, but only if you get really close). Eventually, you will find an actual room with nothing in it and a corridor leading to the room with Daedalus. Once you find this room, the Minotaur king will run at a very fast pace not attacking until it reaches this room. The bossfight is against the Minotaur king in this room. I haven’t worked out the bossfight yet. Once you kill the Minotaur king, you can go to Daedalus and save him. Daedalus will thank you and run back to the portal of cowardice and disappear. He will leave behind all of your drops.
I am very new to this and this is just a concept. I have no idea how to properly make a bossfight or have balanced enemies and also drops. I also have no idea how to sprite things so if anybody wanted to help me out it would be greatly appreciated. I also made this on my phone so sorry for the horrible sentences and formatting.
Edit: I had some other ideas for enemies. One of them could be a Lost Kri-Kri (Cretan Goat) that when it sees you in it’s one tile line of sight, it will charge in that direction, but only in the direction of the hallway. Another enemy idea is the lunatic/corrupted/another synonym Hero and Queen. This is based off of the actual Labyrinth myth, except here, instead of killing the minotaur they get lost and turned crazy. The queen could perhaps heal the hero, and the hero would deal high amounts of damage and would be extremely hard to kill without killing the queen first.