Firstly, I want to address a few things before I start talking about the game.
I am not a veteran, let alone experienced player. I can’t solo Lost halls, I can’t solo Oryx 3. Hell I don’t even have a maxed character, just look at my graveyard.
While venting/ranting to my girlfriend about Rotmg, she told me to put my feedback and opinions in the forums for a discussion. (she also read through most of this and was the one who named it this title)
And finally, I don’t play production/regular Rotmg as much anymore but rather play on the testing servers because, perma-death is REALLY not my thing yet I really like to play this game.
Anyways, I want to talk about this “Curve” of “Deaths to Amount Learnt”. In the beginning of Rotmg, dying is well… Dying. Its painful, its punishing but the main point is that you learn from it. You learn firstly that dying is permanent, you then learn that dodging is fundamental in this game. You understand the game more while playing, you learn that there’s many different status effects, you learn how your class works and many more. But the further you progress in this game, the less meaning and less learnt these deaths have. Specifically these deaths start coming in the moment you start trying to max your character.
You start trying to do harder dungeons that are not at your level because you want to “speed things up” or “challenge yourself” but then you die to a random mechanic or random attack in the dungeon that kills you just because you didn’t understand/learnt the dungeon. The game actively enforces you to read up guides and then play the dungeons. While yes, it makes it so that its much more realistic to more real-life scenarios and also that it encourages u to not just stare at the game all the time. However, you’re punishing people who want to properly learn the layout, mechanics and how the dungeon works themselves. Like end-game dungeons, fine. Shatters, Lost Halls, Oryx 3, Fungal Cavern, clearly dungeons complicated and challenging to almost everyone and you should not attempt them without reading up a guide. But things like Abyss of Demons, Mad Lab. Hell even hard but “easy enough for you to leech on” (to speed up the process of maxing) dungeons like Tomb of the ancients or even The Nest. You want potions faster, you do it faster but at the same time you die more, and this dying doesn’t make u learn anything. Yeah sure, you can nexus at the right time but that’s not an excuse. You can’t blame people who didn’t know it was coming for not nexusing.
With things like that I also want to talk about the importance of visual representation in Rotmg which is something that honestly isn’t there for many of the older dungeons (I’m not sure about the newer ones). Like when I see something like Tomb, or Nest or even something as simple as the Godlands. There is no gage or no indication what attacks do how much damage. What attacks are status, what attacks don’t do much. You have these “3d attacks” with barely noticeable squares that splash and deal a bunch of damage. You have a potion in madlab, that drops itself and if you did not know that’s an attack you’re instantly dead, not to mention the tower looks the same as every other tower in other dungeons. And one of the few most infuriating and annoying are environmental hazards.
In my experience, Luckily, it wasn’t production rotmg. On the testing server, I was in Ice Cave. And of course, without much knowledge of the dungeon while sliding around, I was looking for a platform which I wouldn’t slide around in. So I stepped on this “Brighter ice platform” that looks like something u wouldn’t slide on. Didn’t give much thought, played the game. Look at my health bar… and it was an environmental hazard that was about to kill me, and because OF THE SLIDING I DIED BEFORE I COULD PROPERLY REACT. And this isn’t just exclusive to Ice Cave. Mad Lab has it too and even worse, this thing annihilates newer players. They walk in trying to dodge the projectiles thinking they would do damage. They get confused, they walk into the toxic waste. They PANIC EVEN MORE WHILE CONFUSED and then die cos the sewer waste does a more damage to players with lower health, without them knowing that the projectiles don’t do damage nor do they know it would confuse. There’s a lot of confusing things, that no one can differentiate without reading some guide or taking damage or dying for just a single bit of information.