I feel like haveing a feedpower of 1 would make the player less inclined to want to drop the item ir feed it.
Instead, i believe they would keep it in their cault and actually attempt to farm for the dungeon treasures.
Legacy Tier Explanation
@PIGGIESFAR and @TokinBud
I actually drew it from a previos idea that I had:
Nothing wring with recycling and updating old ideas
It could drop from rare dungeons but be cursed by common dungeon bosses.
Item should be very useful in this dungeon, to show when itâs good and profitable to use it.
âTHIS ITEM IS CURSEDâ and
âIT CANNOT BE UNEQUIPPEDâ written below description with red font is enough.
Other effects of curse and way to remove it could be explained below stats.
not all of them are from dungeons, me and redox kinda just looked around for monsters without drops
ie: one of em drops from a non boss monster in a dungeon, a lot of em drop from mobs in the realm
Mmk hereâs my point again:
Players never feed 100fp items, nor would they ever feed 1fp items. The only difference is that 1fp looks like a shitty joke number thatâd get tacked onto an April foolâs item, while 100fp looks like an actual fp that is in line all of the fps currently in rotmg (theyâre all divisible by 5, and most are divisible by 10).
Hereâs another way to say it:
Super-cool, uncharged LT items donât deserve to have a feedpower of 1 because it looks like a joke. Just change it to 100 (or even 50) because that would still never get fed.
Also, would anyone like to join me on the Google Document to help speed up the process of developing and balancing the ideas?
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