Lets play with our imagination


#500


line


#501

This means i could have stalked you ?!


#502

muwahahaha
nah, itā€™s a different realm, same layout


#503

And aliens too ?


#504

I donā€™t think so, the Lich setpiece looks different too


#505

oh yeah, mine got a ent setpiece and yours a forbidden jungle.


#506

Hasnā€™t been a year yet bookā€¦


#507

Itā€™s not a pserver, itā€™s photoshopped


#508

Thatā€™s right, the duck is photoshopped. The rest is a pserver.


#509

ITZ OVA NEIN DOUSAND!


#510

Sorry for liking. Iā€™m bored so Iā€™m just scrolling thru this POG thread


#511


#512

The same water pattern showed up again (yes, I recognized it in-game from a year-and-a-half-old post), and it appears that the destructible walls of the castle appear in the same pattern. The background is different of course, but I suppose that castles have a number of preset layouts they go through?

(ppe btw)


#513

Yup, I remember @Male writing a realm detection algorithm, and he had to automatically remove setpieces so that he could run the pixel recognition part. There are a few variants of the setpieces, and itā€™s always one of those variants, potentially rotated. The holes in the castle floor actually let through some of the map that was covered by the setpiece.

The smallest setpieces (that show you most of the map) are ent groves and ghost king keeps.
He did quite some work improving on the maps on the wiki by replacing bulkier structures with those for the sake of the algorithm.

On topic:



#514


image


#515

@Werbenja


#516



#517

I love most of this thread

I ran out of likes for the first time


#518


Come in, have a seat in my office


#519

AKL trying to revive the good threads :smile: