Objects
I fucking despise objects that you can’t walk through with a passion. You get stuck on them, which results in a nexus or you narrowly escaping (when undergeared/in a hard dungeon). And this is a huge problem in MT. MT has rocks and shit that are just really fucking annoying when you run into them. In Cem’s T, your movement is severely restricted thanks to the massive amount of graves that have collision enabled. Really annoying. Yes, objects can act as cover, but the objects that have collision enabled should just be fucking decorations and not actual cover. Oh, and also the small fence things in MT that you cant walk through, the fucking enemies can walk through them. How is that fair? Why is this allowed?
Slowed
Slowed is an absolute tumor amongst the cancerous array of debuffs that exist in rotmg. There should be no reason that slowed should set your speed to 0, instead of decreasing it by a percentage. It’s really fucking stupid that my maxed trickster moves at the same speed as a level 1 knight when we are both slowed. The character is stronger, and should not be handicapped the same as a weak HP scaler. If DECA can make unstable less annoying, then they can definitely rebalance the stupid piece of trash that is slowed.
Sew
Sew is disproportionately annoying compared to all the other godlands dungeons. Despite being a dungeon that is the primary source of DEF, the enemies in sew do an unholy amount of damage which discourages fresh characters from playing it. Just dodge, you say? Well, the god damn dungeon is filled with sick tiles. So, yeah, I dodged. Into another room filled with peons, and my health can’t regenerate. Also, the moving sewage tiles that push you backward? Absolutely fucking unnecessary, and is extremely stupid. I tried to rush sew on my pally, which her speed was not maxed then. I got slowed while being pushed backwards by the fucking floor tiles, and then fucking goblins come and stack shot me. And I can’t even heal because I’m sick. Dungeon isn’t even hard, it’s just designed to be a fucking annoyance.
Sick
Another debuff I absolutely detest. I never really gave sick two shits before, but that was when Puri was worth a damn to the entire party. Now that DECA basically killed the puri, sick should not do what it does. As a debuff, it can completely kill a character. That should not happen. My maxed fucking vitality heroes of the fucking nexus shouldn’t die because they came down with a fucking cold, dud. Sick disabling all healing sources is an extremely fucking stupid and overpowered debuff. It should only halve healing from vit, priests, potions, and your pet. Or something like that; it shouldn’t disable all healing.
Rushing
I like rushing, but I despise pbags and 0. If I rushed the fucking dungeon, I should be guaranteed something. But what does the game decide? Oh, the idiot who sits in spawn and says “call T” in chat will get a white bag. Yeah. Fuck you, game. There should definitely be a system where whoever uncovers the most tiles on the correct path and reaches boss first, is prioritized in the loot drop. Obviously that is not a perfect idea, but it encourages people to actually rush the dungeon and not sit in spawn like an asshat. Of course, implementation of this system will make counter-rushing an even bigger problem, but it’s always up to the player whether or not they want to be a tumor or a chad.
Colors
What do I have to say about colors? Well… holy SHIT, I can’t see the bullet because the floor is the same god damn color. I don’t remember what game I played, but it was a danmaku (bullet hell), and they had an option for high contrast bullet colors. If DECA is unable to implement that shit, they can at least add an option to outline the fucking bullet, because I can’t fucking see the bullet. The ground is the same color. Don’t blame your poor design flaws on me.
DDocks
I really liked Deadwater Docks. It was one of my favorite dungeons in the game. And then DECA came and revamped it, and turned it from a cakewalk to a fiery landscape of hell. Of course, Ddocks is not actually THAT hard, but there was no reason to make it the difficulty it is now. If Wlab is that ridiculously easy, then why is Deadwater Docks so much more difficult? I like the new aesthetics and look of DDocks, but I also like how the old one felt. I remember the pirates throwing rum and the platform turns into evil water. I remember hitting the heroic observer. And everyone just sat on the bottom left of the boss and smacked it. Ddocks were always jam packed. And look at Ddocks now. Too difficult for a new player, and now you can probably have 10 players go in. And 2 players leave. Yes, the old Ddocks was too easy, but the new Ddocks is too hard.
Crawling Depths
Crawling depths was again, another dungeon that I really liked to play. Good source of mana, and the dungeon basically had 5 sources for Doku no Ken. Now, I hate playing CD. The new web tiles are some of the most stupid shits I’ve ever seen. I get it, it fits and it makes sense, but It’s just so ridiculously mind numbingly annoying to be slowed, and be stuck on a webbed tile, and then get quieted by fucking blue spiders. Another thing about the new CD is that it takes way too long to finish. Having to smack the egg sacs one by one… is really annoying, especially with you getting constantly slowed, pelted by the son of a bitch spider fuck, and then the dumbass spider spawns more spiders to give you an even bigger migraine. Yeah I get it, the new mechanic deters people from hitting the egg sacs and leaving. But there should be no reason for the spider web to turn red and deal damage, or for the spider web elements to start shooting at you. Such stupid design decisions. Also, about the webbed tiles, how the fuck does a full sized human step on a stupid spider web, and not break it? And yes, anything that impedes my movement for me is an absolute annoyance.
Priests
I think everyone likes the local priest. They press spacebar, and your character is alive again. However, DECA made the… questionable decision to nerf tomes. I don’t really play this game as a “co-op experience” (more of a solo player), but this game is a co-op game. Priests are supposed to support a large group, but with the healing reduction… that’s slightly harder. I haven’t really noticed it, probably because fungal tomes are basically required if you want to bring a priest into a raid, but the nerf was uncalled for. Another nerf that was uncalled for was the puri. DECA basically took the puri, stripped its identity, then proceeded to grab a gut knife, skin its face off, and throw it down to a one way sinkhole to hell. The entire point of the puri was to be able to remove debuffs from the party. Was that overpowered? Well, yes, but actually no. First of all, a player had to be able to obtain a puri, a fairly rare item from a fairly rare dungeon. Then, a player has to actually have the balls to bring the puri on a priest. Then the player has to not be mundane. In any case, even if a nerf was in line for the puri, DECA nerfed it in the most moronic way possible. Out of the many ways they could have manhandled it, they basically group fisted the anus and prolapsed the intestine. In colloquial terms, they completely fucked it. They could have removed the healing from the puri and made it a tome that only removed debuffs. They could have made players immune to to the purification debuff for a certain time after the last purification. They could have made certain debuffs unremovable. They could have put a hefty cooldown to it. They could also have just simply buffed the mana cost. But instead, they chose to make the puri completely fucking useless for everyone, but the priest themselves. They chose to make the puri forge power. Congratulations, DECA, because you have succeeded.
Invisible
There should be no reason that a rogue’s invis gets cancelled. Invisible is a BUFF and should last the entire time. It isn’t a buff that happens when you hold spacebar, it is a straight up no bullshit BUFF. When a pally gets quieted, do their buffs get dispelled? NO. Then tell me WHY quiet dispels invisible. It is really stupid of deca to nerf a class that is already struggling to get a foothold in today’s meta. (affects rogue the most)