Maybe this is just me, but i feel like oryx 3, and deca’s other endgame content, is extremely inaccessible for the average player. The difficulty of o3 is balanced by it’s high loot rates, right? But those loot rates don’t matter to people who can’t even get close to completing the dungeon and vie for loot. Lost Halls and crystal cavern also suffer from this, though from a lesser extent. Though it’s not physically terrifying as o3 is to me, i’m still nervous every time I run one of these dungeons, and I often die or nexus.
On the other side of the coin is the shatters. Most people can agree the shatters has aged horribly and is a breeze. I don’t feel scared to go in and do one, and my shatters completion rate is leaps and bounds ahead of my other endgame completion rates. This is balanced by the rare rates of shatters whites.
In theory, these two “methods” of distributing loot would be balanced, but for anyone but skilled players, it’s simply not. Good rates don’t matter if you can’t complete a dungeon.
I’d like to know if this is universal at all, or if maybe im just a trash baby angry at my own lack of skill and bad luck. All I know for sure is I will Never have an o3-exclusive item in my posession. Thanks for reading!
Clarification on skill levels:
-Who I consider to be the average player: capable of soloing godlands dungeons and nothing more difficult, able to do harder dungeons in medium sized groups, uses raiding discords to access endgame content.
-Skilled player: able to solo most dungeons, rush lost halls, do endgame content in small/private groups.