Just a small thought on the current golem room, it’s a little too punishing for melees, the only draggable enemies are the Tormented Golem (which ends up sitting in the middle of the room, undraggable), and the Golem of Anger.
The best way I found to handle it currently is to get behind a sadness golem to push it out of that room, or try to push it into a corner, but both options don’t end up working smoothly; and the anguish golems are dangerous to get close to due to the petrify shots.
I think to make it more melee-friendly, either the sadness golems should still maintain distance, but at a minimum of 3/2.5 tiles (such that the 3.5 range of tiered swords is enough, and it’s easier to get behind them), or the anguish golem should be slightly draggable - perhaps it’s circular movement path could go towards the player x(0.33?) tiles when hit?
Then again, I didn’t have A.S.S/Csword, so it might be fair.
Also, I don’t have any recordings, so this is from recent memory and might be slightly incorrect, but I hope the points are still valid