What NDI says is absolutely correct.
Halls is a pay 2 win dungeon. There’s pretty much no argument. Someone had to buy the key for pub halls. Even if you didn’t pay, someone paid so you could ‘win’.
I talked about this before. Halls 2.0 was a complete failure. It changed absolutely nothing about how people complete lost halls.
It’s still just a big meatball of players dealing damage and steamrolling with overwhelming numbers.
It’s still just a big meatball of players spamming heals during marble colossus. Seriously, screw marble colossus I can’t see anything when there are ~80 people and I just pray priests will save us during tentacles.
Void is a little different, but it’s much easier when you have a priest on your quadrant spamming puri.
Actually Halls is a ‘bad’ dungeon. I’ve been doing a lot of pub halls recently. Halls/void combo is a net loss. It just is. People kept telling me otherwise but they are simply lying.
As a key popper, Halls is a bad dungeon. 200 gold for 2 life is a joke. The whites aren’t that common and in the ~30 lost halls I completed all I got was one wyrm armor. You can do a lot better with 6000 gold.
Of course other dungeons are also expensive but just like NDI said doing a colossus/void from a sentry almost never happens.
As a player Halls is also a bad dungeon. You die and lose far more whites than you gain. This includes the fact that backpacks and dyes cost gold (unless an event blesses you with them). Take a look at Cwinner. He’s a good halls leader and an extremely competent knight.
Look how many times he has died during March.
|2019-03-15 04:23||Trickster|20|420|926|457 355||4/8|LH Marble Colossus|
|2019-03-15 01:25||Warrior|20|1 279|2 734|2 164 846||7/8|LH Golem of Anger|
|2019-03-15 01:15||Knight|20|3 122|6 075|5 851 873||6/8|LH Void Entity|
|2019-03-11 16:17||Paladin|20|1 465|3 188|2 538 400||8/8|LH Void Entity|
|2019-03-05 22:53||Knight|20|3 537|7 948|6 681 068||8/8|LH Golem of Sorrow|
|2019-03-05 13:52||Paladin|20|184|459|84 225||4/8|LH Crusade Soldier|
|2019-03-04 04:05||Priest|20|520|1 149|648 178||8/8|LH Crusade Shipwright|
|2019-03-04 01:59||Sorcerer|20|1 770|4 307|3 147 553||8/8|LH Crusade Shipwright|
|2019-03-02 16:10||Warrior|20|5 218|12 901|10 043 450||8/8|LH Oryx Armorbearer|
Halls has a piss poor reward to risk ratio. In a game that’s about survival, there’s really very little reason to do halls other than for personal enjoyment.
The Lost Sentry should drop halls keys.