Hullo :3
I think that the Marble Colossus has one of the worst sprites in the game.
I believe it was originally made by Typemaster, whose aesthetic canons I have long called into question.
- It is highly overshaded. Yes, enemy sprites do generally get more detailed with difficulty. But this is not detail. It is simply an eyesore.
- It is subsequently flat, lifeless and messy.
- It is irritatingly asymmetrical. This makes him look unbalanced.
- There is minimal contrast between the ‘eyes’ and the rest of the head, which makes them look even more out of place considering the totally stunted colour palette.
- The light source is not only frontal (unlike more or less every other enemy sprite) but impossible unless the ‘marble’ (which by the way is seldom dark grey) was phosphorescent. Heaven knows why that left hand is lighter than the right.
- He does not look powerful, despite being one of the most powerful enemies you can fight.
I drew up an alternative which I feel addresses some of these issues. Of course, it ain’t perfect :3
I tried to keep the sense of bulk and physical strength - the extra pixel width needed for symmetry even perhaps increasing it. The golden regalia extends the tones of the ‘eye’ motif, while the purple was chosen because it links to both the ‘magia’ used by the Colossus and the Void Entity. I also tried to make him look more marmorean, so that the paladin set fits his aesthetic better.
I am fully aware that aesthetic changes will likely accompany the lost halls redesign, and I am also aware that a more reasonably shaded MC sprite is out there for consideration. I just felt like sharing this overhaul I chanced to mould in play, I just prefer it to the original form.
This is also my first topic that isn’t a dungeon xD hope you enjoy <3