Mega Matrix Armor
Despite its looks, the machinery in this armor makes the practicality lack in conventional protection but is a premium to top ranking alien generals as It can protect the wearer and keep them alive even through fatal damage if not for a short moment.
+15 Defense
Effect: User receives damage incrementally instead of instantly after taking damage. The more damage taken at a time, the less gradual the damage is drained.
Explanation:
When damage is taken, the darkened part marks the total damage taken while it gradually drains to that point. More damage can accumulate during this time.
More info: User takes one damage at a time.
-Damage received per second = (total damage taken taken in 1 second)/2
-So if you take 870 damage in 1 second, Hp is will drain at 435 Hp/sec at 1 hp per tick for 870 hp total giving you 2 seconds before all damage is received.
-If damage is continuously taken while hp is being drained or when player takes fatal damage, the rate at which it drains will increase respectively until eventually it is instantaneous.
-Unequipping armor while hp is draining will make the player receive damage instantly
Thoughts: This is how i imagine a practical matrix armor would work. It keeps players from getting popped which is something the actual matrix armor can’t do (since you have to be under 75 hp which is unlikely when getting popped) however will only give the player a brief moment to respond to either heal or nexus, briefer if more damage is accumulated. Minor damage will be quickly neutralized if paired with a good pet but typically moderate - major damage can’t be overcompensated by a MAX divine i.e. 200 damage resulting in 100 hp/sec drain > 90 hp/sec heal. Feedback is appreciated.