I see you’ve added a t6 ability, which is good as it lets you see the ‘progression’. Er, what progression? Apart from the standard and minor stat boosts, the difference between t0 and t6 is 60% more weak duration.
I don’t know what you mean, actually with the Smite effect. How does the ‘every 0.5 seconds’ work? Normally when you have an enemy nerf that scales it simply scales its duration. Mystic’s Curse duration, or Huntress’s Trap duration. So the duration going from 3 to 4.8 is all you need.
But that’s a very limited reward for slaying 02 to get your t6. Especially as it costs more MP; as with some other abilities where the main effect does not scale (tiered shields e.g. all stun for 3 sec) many people will just use the t0 so they can use Redemption more often.
What you should have done is have Redemption duration scale with tier. It’s not clear whether it’s better to have a long or short Redemption time, so being able to use different tiers to vary it makes sense. Llke e.g. Prisms where people use t0 for maximum spamability, but higher tiers for longer lasting decoys.