Perplexed - Inverts firing to shoot backwards (180°)
No effect on enemies
Erratic - Gives 0.1 Amplitude and Amplitude of weapon increased by 50%
No effect on enemies
Manic - Old unstable effect but also a 25% increase in attack speed; Can stack with Berserk and DEX increase
No effect on enemies
Piety - Increases HP regen; (20/[Player’s VIT])*100 = % increase to regen
This would be calculated at the end and would still stack with Healing buff but does not effect vital combat timer
High VIT value benefits less from buff compared to lower VIT values
Lowest VIT value would be capped at 20
Would replace Healing buff on priests
No effect on enemies
Prospective Regen table:
VIT | Normal | Piety | Healing + Piety |
---|---|---|---|
@40 | 4.8 HP/s | 7.05 HP/s | 34.4 HP/s |
@75 | 9 HP/s | 11.4 HP/s | 36.74 HP/s |
Fatigued - Reduces player speed by half
No effect on enemies
or Bane - ATT and DEX stats swapped
No effect on enemies
Blocked - Accessory and Ability slot bonuses are disabled (excluding HP stats)
No effect on enemies
Reflect - Returns 3% of damage dealt
(Has purple glow similar to curse)
Mainly a buff on enemies rather than for players
or Infatuated - Abilities cost 50% more mana
No effect on enemies
or Possessed - Mana drains 10/MP sec (Bleed but for Mana)
No effect on enemies
Pressure - HP & MP total reduction by 10% and 1% increase to all stats (ATT, DEF, DEX, SPD, WIS, VIT)
No effect on enemies