The Sniper fights with the bow and uses his Scope to focus on taking down his enemies, one at a time.
(I’m not very good at making sprites @Redox send help)
Max stats:
HP: 700
MP: 225
Attack: 55
Defense: 25
Speed: 45
Dexterity: 70
Wisdom: 50
Vitality: 40
Level 1 stats:
HP: 130
MP: 100
Attack: 10
Defense: 0
Speed: 12
Dexterity: 15
Wisdom: 12
Vitality: 10
Average stats at level 20/increase per level:
HP: 605 / 20 to 30
MP: 176 / 2 to 6
Attack: 39 / 1 to 2
Defense: 0 / 0
Speed: 31 / 0 to 2
Dexterity: 44 / 1 to 2
Wisdom: 31 / 0 to 2
Vitality: 20 / 0 to 1
The Sniper utilises the Bow, Scope, and Leather Armour.
The Scope is an ability focused on dealing additional damage to individual enemies. Upon use it targets the enemy nearest to the cursor, similar to a scepter but targeting from the mouse pointer, and applies the marked effect. While this effect is active, a small line of particles links the player to the enemy until either the enemy dies, the player goes out of range or the effect runs out. While there is a marked enemy, the Sniper deals additional damage with their weapon to that enemy, and gains a small speed boost. However, it also slightly reduces damage done to non-marked enemies. Once the marked enemy/enemies dies/die, the effect ends and cooldown is set to 1 second and damage reduction and speed increase goes.
T0: Old Scope
‘An old scope that, despite it’s age, functions just as well as it ever has.’
Stats:
On use: Marks 1 enemy for 5% extra damage, damage reduced by 2.5% for non marked enemies.
Duration: 2.5 seconds
Cooldown: 3 seconds
MP cost: 55
T1: Elf Archer’s Scope
‘These scopes never fail the elves in their excellent archery, and neither will this one fail you in your fights.’
Stats:
On use: Marks 1 enemy for 7.5% extra damage, damage reduced by 4% for non marked enemies.
Duration: 3 seconds
Cooldown: 3.5 seconds
MP cost: 60
T2: Dwarven made Scope
‘A scope that is masterfully designed, crafted and refined by the greatest of dwarven blacksmiths.’
Stats:
+1 attack
On use: Marks 1 enemy for 10% extra damage, damage reduced by 7% for non marked enemies.
Speed increased by 2.
Duration: 3.5 seconds
Cooldown: 4 seconds
MP cost: 70
T3: Night Elf Archer’s Scope
‘Although it appears to be an ordinary scope, it has a long, bloody history from the time it spent under the possession of Night Elves.’
Stats:
+2 attack
On use: Marks 1 enemy for 12.5% extra damage, damage reduced by 9% for non marked enemies.
Speed increased by 4.
Duration: 4 seconds
Cooldown: 4.5 seconds
MP cost: 75
T4: Gorgon Scope
‘The Gorgons have these attached to their bows as they shoot down mortals. Whilst its intended use is for evil, you can make good use of it too.’
Stats:
+3 attack
On use: Marks 1 enemy for 15% extra damage, damage reduced by 11% for non marked enemies.
Speed increased by 6.
Duration: 4.5 seconds
Cooldown: 5 seconds
MP cost: 80
T5: Master’s Scope
'*This scope is used by many of the greatest bow wielders in history, made by the most skilled of craftsmen and requiring many rare metals to create.
Stats:
+4 attack
On use: Marks 1 enemy for 17.5% extra damage, damage reduced by 13% for non marked enemies.
Speed increased by 8.
Duration: 5 seconds
Cooldown: 5.5 seconds
MP cost: 85
T6: Heavenly Scope
‘A scope made by the gods for the most skilled bow users, made of stardust and platinum, its power is unrivaled and excellency unmatched.’
Stats:
+5 attack
+2 wisdom
+2 vitality
On use: Marks 1 enemy for 20% extra damage, damage reduced by 15% for non marked enemies.
Speed increased by 10.
Duration: 5.5 seconds
Cooldown: 6 seconds
MP cost: 90
UT: Scaled Scope
‘A relic of a mighty archer, this bronze scope has a symbol of a set of scales inscribed into its side.’
Stats:
+5 speed
+20 HP
-5 defense
On use: Marks 1 enemy for 35% extra damage, damage reduced by 50% for non marked enemies, cursed and sick on self.
Duration: 4 seconds
Cooldown: 6 seconds
MP cost: 100
Possible drop locations: Lost Halls, Septavius
Note: This Scope is focused on fairness - you make an enemy take more damage, and make yourself take more damage. If one is able to dodge well, this is a direct upgrade from T6 in terms of damage, but with a high MP cost, cooldown, no speed boost and a very large reduction in damage to non marked enemies it is situational.
UT: Guerrilla Scope
‘Often used by hunters when tracking their prey.’
Stats:
+3 attack
+3 dexterity
+40 MP
On use: Marks 1 enemy for 10% extra damage, damage reduced by 25% for non marked enemies.
Speed increased by 20.
Duration: 4 seconds
Cooldown: 5 seconds
MP cost: 75
Possible drop locations: Stheno
Note: Useful for rushing, exchanges the usual high damage for a lot higher speed increase.
UT: Guarded Scope
‘A unique scope with a small shield affixed to it, used only by well trained bow users against the forces of evil.’
Stats:
+5 defense
-20 HP
On use: Marks 1 enemy for 16% extra damage, damage reduced by 14% for non marked enemies.
Defense increased by 10.
Speed reduced by 5.
Duration: 4.5 seconds
Cooldown: 6 seconds
MP cost: 120
Notes: J U G G S C O P E
Ok yes, it’s basically a jugg. Gives you more defense and damage in exchange for -20HP and a speed decrease on use.
UT: Omniscience
‘It knows and sees all… None can hide from it.’
Stats:
+4 attack
+4 defense
On use: Marks all enemies in an area of radius 1 tile for 15% extra damage, damage reduction by 100% for non marked enemies.
Speed increased by 5.
Duration: 4 seconds
Cooldown: 5 seconds
MP cost: 120
Notes: I’m not sure how to balance this. The idea is that it marks all enemies in a small area (thanks for the idea Redox) and any non marked enemy cannot be damaged.
Last thing, I will eventually make sprites for the scopes, but once again access to my laptop has been limited and there isn’t a good windows phone app, so they’ll take a while. The concept is there anyway.
if anyone has a better idea for what the ability should be called, go ahead - calling these things ‘sights’ doesn’t feel right.
EDIT: thanks @Lessking
That’s it! Post any thoughts or balance issues down below!