New Class: The Swordmage [Fixed]


#1

Apologies, I had a mishap where I accidentally posted it before I finished getting everything down. Here’s the finished version.

Swordmage%20Side%20View Swordmage%20Front%20View
Swordmage%20Back%20View

Weapon: Sword
Ability: Magic Greatsword
Armor: Robe
Unlock: Lvl 20 with Paladin, Lvl 20 with Wizard

The Swordmage is a highly versatile fighter, opting to fight with both magic and steel. Being a close range fighter, the Swordmage can use his Magic Greatsword to generate a magic shield, or choose to throw it long range to deal devastating damage. While versatile, however, the Swordmage requires smart decision-making to be used to its full potential.

Initial Stats
HP 150
MP 150
ATT 12
DEF 0
SPD 15
DEX 12
VIT 10
WIS 10

Base Stat Cap
HP 700
MP 385
ATT 60
DEF 20
SPD 75
DEX 75
VIT 30
WIS 75

The Magic Greatsword

The Magic Greatsword has two functions, a hold feature and a press feature. When held down, the Magic Greatsword can use your mana as a “shield”, making all attacks deal damage to your MP rather than HP until mana is depleted. The downside is Mana cannot be regenerated while the shield is active, and once released, the shield cannot be activated for 1 second. The second feature is the throw. When the Sword is thrown, Mana Shield may still be activated, however it cannot be thrown again for another 6 seconds. The sword upon landing will deal a large amount of AoE damage, and will leave a AoE dot effect on the ground for up to 5 seconds.

Tiered Greatswords

Magic Greatsword

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Tier: 0
A basic magic greatsword issued to every aspiring swordmage.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 90 MP

  • Radius: 5 tiles

  • Damage: 100-150

  • DoT: 25 Damage Per Second

  • Lifetime: 3 Seconds

  • Cooldown: 6 Seconds

Mana Blade
Tier%201%20Greatsword

Tier: 1
A stronger, more powerful blade worthy of an apprentice swordmage.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 100 MP

  • Radius: 5 tiles

  • Damage: 200-250

  • DoT: 40 Damage Per Second

  • Lifetime: 3 Seconds

  • Cooldown: 6 Seconds

Rune Blade
Tier%202%20Greatsword
Tier: 2
A blade long forgotten by its creator. It has mysterious runes engraved on the hilt.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 105 MP

  • Radius: 5 tiles

  • Damage: 300-400

  • DoT: 50 Damage Per Second

  • Lifetime: 3 Seconds

  • Cooldown: 6 Seconds

Earth Blade

Tier%203%20Greatsword

Tier: 3
A runeblade forged deep within the Ent forest. It’s runes give the user the power of the Earth.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 110 MP

  • Radius: 5 tiles

  • Damage: 400-550

  • DoT: 75 Damage Per Second

  • Lifetime: 3 Seconds

  • Cooldown: 6 Seconds

Water Spirit Greatsword

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Tier: 4
A sword imbued with the magic of a Great Water Spirit. The sheer pressure from the water is said to shear both steel, and man.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 120 MP

  • Radius: 5 tiles

  • Damage: 600-700

  • DoT: 100 Damage Per Second

  • Lifetime: 3 Seconds

  • Cooldown: 6 Seconds

Dark Runeblade

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Tier: 5
An unholy blade, forged specifically for one of Oryx’s henchmen. You can hear faint whispers humming from the blade.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 130 MP

  • Radius: 5 tiles

  • Damage: 750-850

  • DoT: 150 Damage Per Second

  • Lifetime: 3 Seconds

  • Cooldown: 6 Seconds

Ancient Runeblade of the Inferno
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Tier: 6
An ancient blade forged in hell itself. Said to be capable of rending Oryx’s soul with ease, he hid this blade with only those he trusted the most. It’s said when swinging this blade, you can still hear the screams of the damned.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 140 MP

  • Radius: 5 tiles

  • Damage: 850-1000

  • DoT: 200 Damage Per Second

  • Lifetime: 3 Seconds

  • Cooldown: 6 Seconds

Hellish Greatsword of Demonology

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Tier: UT
A sword specialized for Archdemon Malphas himself, this sword is designed to decimate even the most armored opponents. (Jab at the fact his one weakness is the knight + warrior combo.)
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 200 MP

  • Radius: 8 tiles

  • Status: Inflicts Armor Break for 2 Seconds and Slowness for 2 Seconds

  • DoT: 200 Damage Per Second

  • Lifetime: 4 Seconds

  • Cooldown: 6 Seconds

Holy Sword Excalibur
UT%20Holy%20Sword

Tier: UT
A holy sword said to raise champions from the dead. Lacking a reliable offensive ability, this sword is said to give it’s wielder hope and power through sheer spirit.
While Key Held:

Erects a Magic Shield that absorbs damage into your Mana.

When Key Released:

  • MP Cost: 300 MP

  • Radius: 8 tiles

  • DoT: Inflicts Healing, Purification and Immune to Status while inside the area

  • Lifetime: 6 Seconds

  • Cooldown: 9 Seconds

Epilogue:

The Swordmage is a class that specializes in both AoE offense and Single Target Offense, however the ability requires you to use one playstyle at a time. When charging up to single enemies to deal heavy damage with your sword, one must keep their defenses up and sacrificing the additional offense the greatsword bears. However when one is faced with countless foes, opt to stay at a range while your greatsword rends them to pieces.

Updates

4/21/19:
  • Reduced maximum health to 700
  • Reduced maximum mana to 385
  • Increased maximum speed to 75
  • Increased maximum dexterity to 75
  • Increased mana cost of Holy Sword Excalibur to 300 mana
  • Increased the cooldown time on Holy Sword Excalibur to 9 seconds.
  • Removed damage on Holy Sword Excalibur
  • Removed the damaging effect, but added purification and immune to status effects on Holy Sword Excalibur’s AoE effect.

#2

seems very op if the damage just fills your mana and nothing else such as no damage


#3

sorry missed the armor break part oops :slight_smile:


#4

Interesting.
I like the concept.


#5

Dunno sound very frail what if it’s ability gave hp


#6

Wouldn’t be unique.


#7

The ability essentially does give hp, but its less HP and more of a shield of sorts. It uses your mana directly as an additional healthbar. So say you have 400 Mana and 730 HP (basic max stats). With mana shield active, your MP regen stops, but you essentially have 1130 HP to work with, and you can still get naturally healed. What this is for is your chance to go deep with the sword to do your damage. Due to the lack of Mana regen, as well as the fact you need to deactivate your shield to throw your sword and the 1s CD before being able to pop it up again, you can either throw your sword first then mana shield, or simply dont mana shield altogether, not both at the same time.

General rule of note: Mana shield is intended for moments when you will use your sword and require more tankiness, Throw version of weapon is intended for when you wish to attack from afar or deal with large groups of enemies in one go. Another thing, there is no source of mana regen with shield active, not even MP pots. It’s go in, deal damage, tank shots, if you feel uncomfortable with low shield, fall back, regen mana quickly, go back in. It’s toolset is meant to be a balance to the fact it has higher attack stats, and a VERY effective aoe tool in the right hands.


#8

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