Apologies, I had a mishap where I accidentally posted it before I finished getting everything down. Here’s the finished version.
Weapon: Sword
Ability: Magic Greatsword
Armor: Robe
Unlock: Lvl 20 with Paladin, Lvl 20 with Wizard
The Swordmage is a highly versatile fighter, opting to fight with both magic and steel. Being a close range fighter, the Swordmage can use his Magic Greatsword to generate a magic shield, or choose to throw it long range to deal devastating damage. While versatile, however, the Swordmage requires smart decision-making to be used to its full potential.
Initial Stats
HP 150
MP 150
ATT 12
DEF 0
SPD 15
DEX 12
VIT 10
WIS 10
Base Stat Cap
HP 700
MP 385
ATT 60
DEF 20
SPD 75
DEX 75
VIT 30
WIS 75
The Magic Greatsword
The Magic Greatsword has two functions, a hold feature and a press feature. When held down, the Magic Greatsword can use your mana as a “shield”, making all attacks deal damage to your MP rather than HP until mana is depleted. The downside is Mana cannot be regenerated while the shield is active, and once released, the shield cannot be activated for 1 second. The second feature is the throw. When the Sword is thrown, Mana Shield may still be activated, however it cannot be thrown again for another 6 seconds. The sword upon landing will deal a large amount of AoE damage, and will leave a AoE dot effect on the ground for up to 5 seconds.
Tiered Greatswords
Magic Greatsword
Tier: 0
A basic magic greatsword issued to every aspiring swordmage.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 90 MP
-
Radius: 5 tiles
-
Damage: 100-150
-
DoT: 25 Damage Per Second
-
Lifetime: 3 Seconds
-
Cooldown: 6 Seconds
Mana Blade
Tier: 1
A stronger, more powerful blade worthy of an apprentice swordmage.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 100 MP
-
Radius: 5 tiles
-
Damage: 200-250
-
DoT: 40 Damage Per Second
-
Lifetime: 3 Seconds
-
Cooldown: 6 Seconds
Rune Blade
Tier: 2
A blade long forgotten by its creator. It has mysterious runes engraved on the hilt.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 105 MP
-
Radius: 5 tiles
-
Damage: 300-400
-
DoT: 50 Damage Per Second
-
Lifetime: 3 Seconds
-
Cooldown: 6 Seconds
Earth Blade
Tier: 3
A runeblade forged deep within the Ent forest. It’s runes give the user the power of the Earth.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 110 MP
-
Radius: 5 tiles
-
Damage: 400-550
-
DoT: 75 Damage Per Second
-
Lifetime: 3 Seconds
-
Cooldown: 6 Seconds
Water Spirit Greatsword
Tier: 4
A sword imbued with the magic of a Great Water Spirit. The sheer pressure from the water is said to shear both steel, and man.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 120 MP
-
Radius: 5 tiles
-
Damage: 600-700
-
DoT: 100 Damage Per Second
-
Lifetime: 3 Seconds
-
Cooldown: 6 Seconds
Dark Runeblade
Tier: 5
An unholy blade, forged specifically for one of Oryx’s henchmen. You can hear faint whispers humming from the blade.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 130 MP
-
Radius: 5 tiles
-
Damage: 750-850
-
DoT: 150 Damage Per Second
-
Lifetime: 3 Seconds
-
Cooldown: 6 Seconds
Ancient Runeblade of the Inferno
Tier: 6
An ancient blade forged in hell itself. Said to be capable of rending Oryx’s soul with ease, he hid this blade with only those he trusted the most. It’s said when swinging this blade, you can still hear the screams of the damned.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 140 MP
-
Radius: 5 tiles
-
Damage: 850-1000
-
DoT: 200 Damage Per Second
-
Lifetime: 3 Seconds
-
Cooldown: 6 Seconds
Hellish Greatsword of Demonology
Tier: UT
A sword specialized for Archdemon Malphas himself, this sword is designed to decimate even the most armored opponents. (Jab at the fact his one weakness is the knight + warrior combo.)
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 200 MP
-
Radius: 8 tiles
-
Status: Inflicts Armor Break for 2 Seconds and Slowness for 2 Seconds
-
DoT: 200 Damage Per Second
-
Lifetime: 4 Seconds
-
Cooldown: 6 Seconds
Holy Sword Excalibur
Tier: UT
A holy sword said to raise champions from the dead. Lacking a reliable offensive ability, this sword is said to give it’s wielder hope and power through sheer spirit.
While Key Held:
Erects a Magic Shield that absorbs damage into your Mana.
When Key Released:
-
MP Cost: 300 MP
-
Radius: 8 tiles
-
DoT: Inflicts Healing, Purification and Immune to Status while inside the area
-
Lifetime: 6 Seconds
-
Cooldown: 9 Seconds
Epilogue:
The Swordmage is a class that specializes in both AoE offense and Single Target Offense, however the ability requires you to use one playstyle at a time. When charging up to single enemies to deal heavy damage with your sword, one must keep their defenses up and sacrificing the additional offense the greatsword bears. However when one is faced with countless foes, opt to stay at a range while your greatsword rends them to pieces.
4/21/19:
- Reduced maximum health to 700
- Reduced maximum mana to 385
- Increased maximum speed to 75
- Increased maximum dexterity to 75
- Increased mana cost of Holy Sword Excalibur to 300 mana
- Increased the cooldown time on Holy Sword Excalibur to 9 seconds.
- Removed damage on Holy Sword Excalibur
- Removed the damaging effect, but added purification and immune to status effects on Holy Sword Excalibur’s AoE effect.