A cloak retrieved from a dead rogue who wandered through darkness for a long time and as such, it shrouds the wearer in complete darkness. Now combined with a candle, it seems to produce a faint light around the user, keeping the monsters in the darkness at bay, while safekeeping the one with the candle.
MP Cost: 150
Effect: Sick for 3.5 seconds, Darkness for 3.5 seconds,
-300 HP for 3.5 seconds
4 5.5 seconds
Stat Bonuses: -3 DEF, +5 VIT, +2 SPD
Fame Bonus: 6%
Feed Power: 980
Note: Can’t be used if HP <=300
- Monster in the Darkness (name)
You may be wondering, why would i want to use a cloak that only offers debuffs?
Do not forget that Darkness is, by many, considered an useful status effect and would be great to use for rushing if controlled at will.
Constructive criticism is welcomed.