A New Dagger Class: Deity!
Table of Contents:
1. Image & Lore
2. Stats
3. Ability Overview
4. Status Effect Explanation
5. Tiered & Untiered Abilities
6. Why it works
7. Ending Notes
1: Image & Lore
"A heroic overseer of the realm. Although he bears immense power, he is a reckless pyromaniac set on burning Oryx to a crisp to avenge the fallen. This Deity is immortal, but is also a drunkard incapable of enduring the charming aroma of alcohol in the Wine Cellar. Instead, he uses clones to infiltrate the Cellar in search of Oryx."
2: Stats
Initial Stats
Hit Points: 100
Magic Points: 100
Attack: 10
Defense: 0
Speed: 15
Dexterity: 12
Vitality: 12
Wisdom: 20
Gain Per Level
Hit Points: 10-20
Magic Points: 5-15
Attack: 0-2
Defense: 0
Speed: 2-3
Dexterity: 1-2
Vitality: 1-3
Wisdom: 2-3
Average at 20
Hit Points: 625
Magic Points: 195
Attack: 40
Defense: 0
Speed: 43
Dexterity: 43
Vitality: 24
Wisdom: 53
Base Stat Cap
Hit Points: 720
Magic Points: 252
Attack: 50
Defense: 25
Speed: 75
Dexterity: 75
Vitality: 40
Wisdom: 75
3: Ability Overview
The Holy Flask: A drunkardâs secret weapon
The Deity uses a âHoly Flaskâ to burn enemies for a short period of time and applies bonus damage each time the ability hits the same target(s) before the fire sizzles out. Same as a Poison.
The Flask is thrown just like a Poison, but lands 0.4 seconds faster.
Higher-Tier Flasks will apply the new status effect, Debilitated.
4: Status Effect Explanation
Debilitated: Marks enemies, causing them to take quadruple the amount of maximum damage listed on a flask if struck by a Spell, Poison, Scepter, or another Holy Flask. Mark is then consumed.
For example: A Wizard with Eledeto deals 165 damage with a Spell bolt to a target afflicted with the Debilitated Status effect. A Tier 5 Flask now deals 600 damage INSTANTLY, causing the target to take 765 damage total. Any damage the flask did before the mark was consumed is also applied(obviously).
If an enemy is struck by TWO FLASKS, the one with the most maximum damage will deal the bonus damage.
To maintain balance, low-tier Flasks donât have the status effect.
All damage dealt by the Flask counts toward SB. Two flasks that hit the same target receive the same amount of SB damage, but not any other ability.
5: Tiered & Untiered Abilities
Tier 0: Steel Flask
A simple Earthling flask with a simple task; holding liquids.
MP Cost: 25
Radius: 3
Damage: 75 (15 damage/sec)
Duration: 5 seconds
Tier 1: Oceanic Flask
Inside, you can hear the soothing waves of the ocean. At least thatâs what the drunk Beach Bum claimed before passing out.
MP Cost: 30
Radius: 3.5
Damage: 90 (18 damage/sec)
Duration: 5 seconds
Tier 2: Banditâs Flask
A flask favored by Bandits⌠Because theyâre stolen.
MP Cost: 35
Radius: 4
Damage: 105 (21 damage/sec)
Duration: 5 seconds
Tier 3: Wooden Flask
This flask is a good display item, but burns nicely in the right hands.
MP Cost: 40
Radius: 4.5
Damage: 120 (24 damage/sec)
Duration: 5 seconds
Tier 4: Hardened Sand Flask
Forged with magical sand from the Tomb of the Ancients, this flask can take a punch⌠or a hangover.
MP Cost: 55
Radius: 5
Damage: 135 (27 damage/sec)
Duration: 5 seconds
Tier 5: Jewelled Flask
Decorated with expensive emeralds, this Flask is only wielded by royalty⌠and theives.
MP Cost: 70
Radius: 5.5
Damage: 150 (30 damage/sec)
Duration: 5 seconds
Effect: Debilitates for 5 seconds
Tier 6: Godly Flask
A Flask that contains only heavenly remedies for the soul. This Flask really does give you wings if you drink too much.
Stats: 2 VIT, 2 WIS
MP Cost: 85
Radius: 6
Damage: 160 (32 damage/sec)
Duration: 5 seconds
Effect: Debilitates for 5 seconds
UT: Black Flame Flask
Unsafe to drink, this flask bears an immense power capable of burning an unlucky soul for eternity.
Stats: -2 DEF, 2 ATT
MP Cost: 95
Radius: 5
Damage: 160 (16 damage/sec)
Duration: 10 seconds
Effect: Debilitates for 10 seconds
UT: Candy Flask
This Cherry-Chocolate-flavored Flask contains Rum mixed with Hot Chocolate. Sticky, but delicious.
Stats: -3 DEX
MP Cost: 100
Radius: 6
Damage: 120 (24 damage/sec)
Duration: 5 seconds
Effect: Debilitates for 5 seconds, Slows for 3 Seconds
UT: Blood of Ruthven
A Flask widely sought after by the impure looking to be cleansed the easy way⌠Or is it?
Stats: 4 VIT, 4 WIS
MP Cost: 120
Radius: 5
Damage: 120 (40 damage/sec)
Duration: 3 seconds
Effect: Debilitates for 3 seconds, Removes negative status effects from self
UT: Shaitanâs Cold-Hearted Remedy
A good deed by Shaitan to help the cold-hearted souls see the light⌠By lighting them ablaze.
Stats: 5 ATT, 1 DEF
MP Cost: 130
Radius: 5.5
Damage: 250 (50 damage/sec)
Duration: 5 seconds
Effect: Debilitates for 5 seconds, Armor Break for 1 second
6: Why It Works
This class does seem like a new spin on Assassin, and you wouldnât be wrong. It is.
What makes it unique is itâs focus on casting a status effect to enhance the damage an enemy takes, unlike the poison.
This class âcritsâ enemies when an ally (or yourself) casts a spellbomb, poison, chain lightning or another flask on a âdebilitatedâ enemy.
This class has EXTREME synergy with other classes AND can perform well on itâs own with itâs decent mana cost on most abilities. The only downside is being quieted, as you wonât be able to abuse the sheer power of the Deityâs Holy Flask.
7: Ending Notes
To anyone who survived this long post, thanks for reading. This will be my last class idea for a long time.
Honestly, making the flasks âdifferentâ from each other was hell. Please donât attack me for the low-quality flasks/names. In the end, itâs still just a flask.
The âHolyâ part of the Ability name is just a joke since itâs used by a God.
I would loveee feedback for this. One of my most in-depth and serious class ideas!