Debuffs. We all hate them, but they help add threat to enemies, especially with how tanky every player is starting to become now, with better items and pets.
I have an idea for a new debuff that will always keep players on their toes.
Disarmed.
Basically, it takes away all stat bonuses you get from your ring and armor, but does nothing else. Let’s say your armor gives +10 Def and +2 Dex, and your ring gives +40 HP. If you get Disarmed, you will no longer have those bonuses. It will negate all bonuses from your armor and ring. This would really help balance out some classes in some situations, because players would really have to dodge to stay safe.
–The only real problem I’m seeing with this is if you are already at a lower health than your armor/ring applies, then getting affected by that debuff will kill you. -(let’s say you have 100 HP and your ring gives 120 HP. Getting disarmed will immediately kill your player)- [I don’t know how to strikethrough][This information is false]–
I’m going to keep the above paragraph but I’m going to revise it down here. I’m only keeping the original in case I mess something up on the revision. Before I do this, thanks for the criticism. If I thought this idea was perfect, I would be telling this to DECA, not the forums.
If you get disarmed and you are at a lower health than your ring applies, it won’t subtract the amount of HP or MP that your armor/ring gives, it will just prevent you from healing up to that much. For example, let’s say your base HP is 600 and your ring gives 100 HP (you’d then have full HP be at 700). If you have 500 health and you get disarmed, it won’t subtract 100 health and bring you to 400, it will just prevent you from healing above 600 HP. Sorry to cause confusion with this.