Tier: Untiered
MP Cost: 110
Duration: 5 seconds
Range: 3
Effect: Berserk to self, Damaging to self, HP Increase to all
Stat Bonus: +8 ATK, +7 DEX
Fame Bonus: 4%
Feed Power: 1000
New Helm: Helm of Demonic Carnage
No.
Why Damaging and Berserk on warrior? At the same time? With an upgraded Crown on it to boot?
Lol itās an idea. xD Might be a bit OP so they could lower the duration to like 3 sec
I donāt like this idea. 1st, that helm makes warrior soooo much more broken. Itās a pally with berserk on a warrior. Also:
That doesnāt really seem to fit. Make game bonus like 5 or 6%
Best I can do is to tell you to get rid of berserk since you have the +7 dex, but thisāll still be realllllllly broken
āBit OPā my ass. Have you actually tried putting this on a DPS calculator? It out damaged almost everything besides robe classes with EP. Just saying itās an idea does not justify jack shit thought process behind an idea.
HAHAHAHAHAHAHAHA
WOWā¦ this is brokenā¦
People have tried before to make a berserk/damaging helm with LEGIT downsides and everyone still said āBad ideaā YOU sir have balls making this like this.
Props to you
- Way overpowered.
- Horrendous sprite.
- No need to make the warrior even stronger. I mean we already have a knight version. cough jugg
- Just noā¦
Please use this link to check the āBalanceā of the item you have made:
-> http://www.pfiffel.com/dps/
I applied the stats of your helm and you can very, very clearly see the massive DPS compared to other classes (Only warrior has buffs becuse im basing this off the classes natural abilities) and thatās without Crown and Fire battle armor so I used EX Att because thatās more accessible (Could get much more broken). You canāt balance an item that gives both buffs because then youāll be adding random status effects to balance it out and no item should be stacked witch effects. You could be on to something though if you keep working on it and if you keep trying, maybe youāll make an item that really shines
Next time try to consider the plausibility of your ideas before you post it here. This helm is just straight up broken.
I like the idea but maybe something like armor broken to switch out the + hp to make it more different and less op also if it did drop in abby it would make more people do them cause rn not alot of people run abbys
So letās look through everything.
First Scan:
Sprite
First things Iām going to note is that your helm only has partial shading and in the small area which is shaded, the helm is way too heavily shaded. When youāre shaidng an item, you do it a bit at a time instead of all at once. Otherwise, itāll be easily noticeable and judged. However, very few things look good with no shading so Iām going to suggest a more gradual shading. Also, I would like to note that the red part of you helm is lightest at the top right meaning if there was a theoretical light, it would be at the top right. If that were the case, the horns and the rest of the helm have to be shaded in the same way. Itās not a bad design but shading needs work.
Cooldown
This helm lacks a cooldown. This may be a mistake, but if not, I would like for you to consider how broken this helm is. Just for general advice, if you are making an ability that is somewhat similar to another item that happens to have a cooldown, you probably want to add a cooldown.
Deeper Analysis
Stats
Please no. You happen to be adding damaging and beserk to and ability that gives 8 atk, 7 dex, has a 5 second duation and doesnāt come with a cooldown? Warriorās base atk is already insanely high and itās overall dps is the highest of any class in the game. This damage seems unneccesary overkill.
Effects
Beserk and damaging? In case you didnāt already know, this is a very powerful combination. However, at this point, Iām going to pull of the largest problem with the helm. Not one wrong with your helm but with the game. The game was developed as a co-op where multiple people work together to win. If you look at the majority of items, there are very few that can only helps one self(Spells and Stars (Also arguably cloaks but cloaks can be used to help rush for a group which it generally is used for)). This helm, although it does give a HP increase to all(the amount of hp is not noted), if a helm is to give both damagin and beserk, the amount of hp increase has to be limited so over all, this is making warrior even more capable of being a solo class.
Range
The range is less then a standard helm which once more makes warrior more of a solo class.
Duration
Too long.
Fame Bonus
Too low.
Suggestions
My personal opinion on this helm is that it is salvageable. My personal addition would to split the hp buff and the damagin/beserk into two parts. The helm should have a cooldown of six seconds and beserk and damaging to self for only 3 seconds. However, the catch to make up for this overpowered combination, is that while beserk and damaging, you will also be armor broken. However, the hp increase, which would be of 100, lasts for 5 seconds and the range should be moved back to the normal of 4. Fame Bonus should be moved to 5% and Stat bonuses should be in hp due to the armor broken section of the helm so the helm gives +120 hp instead of the 10 def from the standard helm