SENTINEL’S BASTION
This headpiece still holds the steadfast strength of the sentinel, enchanted with magic of centuries past. This drains nearly all of the user’s life force, but allows them to manifest indomitable willpower capable of refuting even death itself.
STATS:
Tier | UT |
---|---|
MP Cost | 110 |
On Equip | +40 HP, +40 MP, +4 DEF, +4 ATK |
Effect(s) | On party: Berserk 6.5 seconds |
On self: | Invulnerable for 4 Seconds |
Sick for 7 seconds (Cannot be cleansed) | |
Reduce Health to | |
Heal for after 7 seconds | |
Cooldown | 9 seconds |
XP Bonus | 8% |
Feed Power | 1100 |
Drops From:
- Forgotten Sentinel (White Bag)
More info:
Before I inevitably get murdered for even suggesting a helm that has invulnerability… actually nvm alright I’m ready.
Jokes aside, with Crystal Shield and Seal of Blasphemous Prayer now in the game, I just thought that it might be cool for Warrior to also have an ability that gave him invulnerability but also had some weird mechanic like CShield.
Compared to the normal helms, this helm exchanges speedy and high defense boost for a slight increase in attack and the ability to become invulnerable. (The stats were themed after the stats the Bracer as combined they would provide +10 ATK, +10 DEF, +100 HP and +100 MP.).
However, after the invulnerability phase,the user will have to pay extreme attention to their health as this helm also sets the user’s Health extremely low (Essentially like quiet but for health) as well as being sick for 4 seconds. This would essentially mean that if the user takes any significant hits after their invulnerability they will die. I believe this expresses the gameplay of the warrior being fearless and charging into battle, requiring skill to weave through the bullets and reduce the damage they take that way.
This also makes it valuable for the Warrior to invest in vitality-increasing items as it increases their survivability and how consistently they can use the item. (i.e. Fungal Breast Plate, Unbound Ring of Vitality, etc.).
I just want to share a small blurb of what happened for this to get into the hands of the players…
Let me know what you think of the ability in the comments or what you think about the idea in the poll! I’m generally open to suggestions and thoughts to edit this idea so about this so feel free to comment what you think about it!
Edit History
Edit #1: I added a cooldown, I thought I already added it but yes I am not a cleaver man. Changed setting the health from 0 to 1. Edited some lines referencing it.
Edit #2: Did some edits for balance, the increased cooldown and adjusted heal should prevent people from group-chaining the ability to pseudo-stun bosses.
Edit #3: Did some edits again for the cooldown and buffed the duration of the berserk.
What do you think about the idea?
- The idea is great!
- The idea is good.
- The idea is okay.
- The idea is bad.
0 voters