Hmm putting out my process of thought now… I might consider condensing the Heal-Retreat phase with the cooldown phase because I might as well. So 4 Seconds of Invulnerable, 3 Seconds of Vulnerability, and maybe 2.5 seconds to Heal or Retreat/Cooldown. Total of 9.5 Seconds.
Hmm I’m considering buffing the Berserk duration to 6 - 7.5 seconds? Considering that there is a moment where the warrior would be extremely vulnerable, a long berserk duration might be alright.
This is a valid concern but yeah, this helm is very much designed for short quick bursts before backing out. Slowing would be extremely detrimental now, and the tiny minions around a boss would suddenly become extremely threatening. I guess it would mainly be up to the player and if they would like this sort of play style ¯\_(ツ)_/¯
Instead of quiet shots, you’ll have to be aware of slowing shots.
But I’m glad you see the concept could be something cool! It is very situational as it requires specific builds to consistently use it.