Guard of the Bone Colossus Overlord
Placeholder Sprite by GammaGamer
This extremely heavy shield, used by the Bone Colossus Overlord himself, is said to weight too much for a human. Only him could use it without having to rest inbetween each usage. Although hard to handle, it is said that those who take a blow from this shield are left with so little strength that they cannot even pick up a sword.
Stats:
Tier: UT
MP Cost: 250
Width/Shots: 1
Damage: 10000-12000 (11000)
Projectile Speed: 12
Range: 2.5
Effect: Stun for 0.5 1 seconds, Weak for 10 seconds
Cooldown: 30 seconds
Stat Bonuses: +20 DEF, -10 SPD +16 DEF, -8 SPD
Fame Bonus: 6%
Soulbound
Feed Power: 1400 1250
Note: Cannot deal more than 20% of the Boss’ HP. (This only affects Bosses/ Quest Enemies)
Loot Bag:
Drops From:
- Bone Colossus Overlord (new realm boss) (
1/12001/400 chance to drop from it)
More info
Originally, I intended to make a poison event white which caused Weak on enemies but after pondering some time, it just wouldn’t make sense for an assassin to use such a thing since he can just throw it from far away and doesn’t have to risk being in danger for it. Weakness is a powerful status effect and that’s probably why we’ve never seen it in the game (i know, Server Heart, that doesn’t count). To me, it made much more sense for a Knight to have it since they actually have to get close and put themselves in danger for 10 seconds of Weak on the enemy, that’s powerful. Not to mention that by using this shield you can’t use your ability again for 30 seconds, that’s a long time. So you have to decide if you want to weaken the enemy for your and your teammates’ safety, while sacrificing being able to Stun for a long time. The Knight is a crucial asset on any team because of their ability to stun, armor break, etc. so sacrificing 30 seconds of time being unable to do anything is really situational (i.e if you’re in a group with many other knights that can stun for you so you weaken the enemy for the whole group’s survivability). It offers a +20 DEF boost since you have to get very close (closer than any shield currently in the game) and on top of that you have a -10 SPD debuff, so being able to tank any incoming shots is crucial. The projectile speed is slower than a normal shield and you also only have 1 shot instead of the normal 5 shots from a T6 shield so you gotta aim carefully and make it worth or you will have to wait 30 seconds for the next one. It stuns the enemy for 0.5 seconds so you have a little bit of time to back out before it fires at you. I’m still undecisive about whether it should be 1 second of stun or 0.5 seconds of stun since the latter can sometimes not be enough, especially for someone with -10 SPD. The reason why the Damage is so high is for it to make up for the long cooldown.
Constructive criticism is welcomed.