[NEW] O3 Whites, Crystal Cavern Whites and STs!


#1

Hows it going everyone! Been quite a while I don’t come around here at item ideas, but I decided to stop by and leave some ideas that I had sitting on my computer for a while.

I advise to casually check this thread for future updates.

  • 22/04 Update: Rework
  • 11/05 Update: Rework
  • 13/05 Update: Rework

------~[Lost Halls Section]~------

Bow of the Ancient Entity


Known to have been lost for a thousand years, this rare bow has the capacity to shoot a fraction of Marble Colossus energy. It is said that the arrows brings the enemies to the light.

Stats:
Tier: ST
On Equip: -5 DEX
Shots: 2 (arc gap: 11.25°)
Damage: 70–90 (average: 80 / total: 160)
Projectile Speed: 18.5 tiles/second
Lifetime: 0.42 seconds
Range: 8 tiles (true range: 6 tiles)
Effects: Piercing Shots / Hit multiple targets
Rate of Fire: 100%
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power:1200

Drops From:

  • Marble Colossus (Lost Halls)

Trap of Constant Agony


When the whole set is equipped:

This forbidden trap holds the concentrated ore of golden dark energy used to trap souls into the Golems.

Tier: ST
MP Cost: 100
On Equip: -20 HP, -20 MP, +2 ATT, +5 DEX
Cooldown: 5 seconds
Effect(s): Inflicts Paralyzed for 3 seconds
Throw Time: 0.75 second(s)
Damage: 800
Duration: 5.5 second(s)
Trigger Radius: 1.95 tiles
Explosion Radius: 2 tiles
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 900

Drops From:

  • Marble Colossus (Lost Halls)

Leather of the Titan


A fine sheet of marble formed with fragments that powers the Marble Colossus. It is set to help it’s user in the darkest of moments.

Tier: ST
On Equip: +80 HP, +13 DEF
Reactive Proc: Taking damage when below 300 HP: Creates a 8-shot boomerang that slows opponents. Damage of Projectile: 200. Slow: 5 seconds
Cooldown: 120 seconds
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Marble Colossus (Lost Halls)

Pendant of Armageddon

Cut from the core of the fallen Golem, a deep golden glow holds the suffer that were once inflicted in it’s previous holster.

Tier: ST
On Equip: +80 HP, +80 MP, +3 ATT, +5 DEF
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 750

Drops From:

  • Marble Colossus (Lost Halls)

When the whole set is equipped

2nd Piece Bonus: +10 MP, +2 ATT, +2 DEX
3rd Piece Bonus: +10 MP, +3 DEX
4th Piece Bonus: +10 MP, +2 DEF
Subtotal of Bonuses: +30 MP, +2 ATT, +2 DEF, +5 DEX

Staff of Pain Infliction


A staff that glows with the warmth and color of the Marble Colossus core.

Tier: ST
Shots: 2
Damage: 70–120 (average: 95.5)
Projectile Speed:10 tiles/second
Lifetime: 0.475 seconds
Range: 8 tiles
Amplitude: 0.4 tile(s)
Frequency: 2 cycle(s)/shot
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1200

Drops From:

  • Marble Colossus (Lost Halls)

Orb of Dangerous Magics

This ancient orb made with marble and molten gold inside is known to protect it’s user and his legion against any charging enemy army. Such shine power can also blind it’s own spellcaster.
(A strong orb that instead of inflicting Curse on it’s enemies, armors it’s helder)

Tier: ST
MP Cost: 120
On Equip: -2 VIT, -2 WIS
Effect(s): On enemies: Inflicts Stasis. Stasis Radius: 4 tiles
Stasis Duration: 7 seconds
On self: +10 DEF, Inflicts Blindness for 3 seconds
Cooldown: 7 second(s)
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 900

Drops From:

  • Marble Colossus (Lost Halls)

Robe of the Unforgiving Light

A shiny hood with platina and gold details once worn by the king of the august realms. It’s holy robe embraces and protects his users aurea with a pure energy, as some sort of last-second hand.

Tier: ST
On Equip: +14 DEF, +4 VIT, +4 WIS
Reactive Proc: Taking damage when below 300 HP: Hurls Lightning. Stasis: 2 seconds. Range: 3.55 tiles.
Cooldown: 120 seconds
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Marble Colossus (Lost Halls)

Ring of Unconcious Power

A legendary ring of thousand years once held by the strongest spellcaster known in the realms. It was personally used by Malus to entrap the soul inside of the Marble Colossus.

Tier: ST
On Equip: +20 HP, +140 MP, +4 ATT, +4 SPD
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 750

Drops From:

  • Marble Colossus (Lost Halls)

When the whole set is equipped

2nd Piece Bonus: +2 VIT, +2 WIS, +2 DEX
3rd Piece Bonus: +2 VIT, +2 WIS
4th Piece Bonus: +2 VIT, +2 WIS
Subtotal of Bonuses: +6 VIT, +6 WIS, +2 DEX

Wand of the Initial Cult


A wand once used to aid the champions in battle is now used to purify it’s enemies.

Tier: ST
Shots: 2
Damage: 110–160 (average: 105.5)
Projectile Speed:10 tiles/second
Lifetime: 0.475 seconds
Range: 7.33 tiles
Rate of Fire: 90%
Amplitude: 0.4 tile(s)
Frequency: 2 cycle(s)/shot
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1200

Drops From:

  • Marble Colossus (Lost Halls)

Tome of Enchanted Desires

This enchanted tome made of marble and gold breaks even the strongest of the spells.

Tier: ST
MP Cost: 120
On Equip: +5 VIT
Effect(s): On self: +15 DEF for 5 seconds, +10 SPD for 5 seconds. On party: Removes negative status effects, HP Boost (+125) for 2.5 seconds. Inflicts Darkness for 2 seconds
Cooldown: 3 second(s)
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 900

Drops From:

  • Marble Colossus (Lost Halls)

Robe of the Unforgiving Light

A shiny hood with platina and gold details once worn by the king of the august realms. It’s holy robe embraces and protects his users aurea with a pure energy, as some sort of last-second hand.

Tier: ST
On Equip: +14 DEF, +4 VIT, +4 WIS
Reactive Proc: Taking damage when below 300 HP: Hurls Lightning. Stasis: 2 seconds. Range: 3.55 tiles.
Cooldown: 120 seconds
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Marble Colossus (Lost Halls)

Ring of Eternity

A legendary ring of the southern realms with the carved core of Marble Colossus were once used to purify every thing it’s user would touch, before it was corrupted.

Tier: ST
On Equip: +160 MP, +4 DEF
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 750

Drops From:

  • Marble Colossus (Lost Halls)

When the whole set is equipped

2nd Piece Bonus: +2 ATK, +2 DEX
3rd Piece Bonus: +2 ATK, +2 DEX
4th Piece Bonus: +2 ATK, +4 VIT
Subtotal of Bonuses: +6 ATK, +4 VIT, +4 DEX

------~[Spectral Sentry Section]~------

Sword of the Judgement


This piece of cursed instrument is long tired from it’s life of war and rage. It is said that after every choice and judgement, you sacrifice a piece of your old self to improve in the future.

Tier: ST
Shots: 1
Damage: 170–220 (average: 195)
Projectile Speed: 20 tiles/second
Lifetime: 0.325 seconds
Range: 2.5 tiles (true range: 2.25 tiles)
Rate of Fire: 180%
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Spectral Sentry (Event)

Helm of the Endless Pain

An ancient stone helm worn by the Spectral Sentry, guarder of the Halls. Wearing this piece makes your particulary tormented.

Tier: ST
MP Cost: 90
On Equip: +15 DEF, +5 ATK
Effect(s): On party: Inflicts Energized. On self: HP Boost (+125 HP)
Range: 4 tiles
Duration: 5.5 second(s)
Cooldown: 7 second(s)
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Spectral Sentry (Event)

Amor of the Suffering

Carved off a single stone from the greater lands, this piece found it’s use in the early stages of the Spectral Sentry project. It is said if you approach closer of this garment you can hear screams of the lost souls.

Tier: ST
On Equip: +10 DEF, +80 HP, +80 MP
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Spectral Sentry (Event)

Gemstone of Azamoth

This cursed piece of carved yellow curlicues was anointed with blood of the brave and naive. Beware, as any brave champion who possesed this artefact, vanished in a mysterious way.

Tier: ST
On Equip: +15 DEF, +10 WIS, +10 VIT
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Spectral Sentry (Event)

Quiver of Shattered Marbles


A golden coated marble quiver of exceptional quality, forged by the foremost masters of Dark Learnings archery.

Tier: ST
MP Cost: 110
On Equip: -5 ATT
Effect(s): Inflicts Dazed for 2 seconds, Inflicts Paralyzed for 2 seconds
Shots: 1
Damage: 600–800 (average: 700)
Projectile Speed: 15 tile(s)/second
Lifetime:1 second(s)
Range: 10 tiles
Cooldown: 4 second(s)
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 850

Drops From:

  • Spectral Sentry (Event)

------~[Bonus Items Section]~------

Omnipotence Ring sprite remake

Experimental Ring sprite remake

Robe of the Seventh Seas

A luxurious piece of robe known to have been used by the lendarious Davy Jones himself.

Tier: UT
On Equip: -6 SPD, +6 VIT, +20 DEF
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 900

Drops From:

  • Davy Jones (Davy Jones’s Locker)

------~[Crystal Cavern Section]~------

Sword of the Emerald


A unforgivingly heavy sword carved off a single piece of emerald once sworn to defeat any and every of it’s enemies.

Tier: UT
Shots: 1
Damage: 190–240 (average: 215)
Projectile Speed: 15 tiles/second
Lifetime: 0.325 seconds
Range: 5.55 tiles (true range: 4.87 tiles)
Rate of Fire: 60%
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern) /

Shield of Tourmaline Gemstone


Sculptured off a single piece of fallen star, this shield absorbs power and energy to transform into light.
(This shield was based on this design: https://assets-br.wemystic.com.br/20191113031507/turmalinapropriedades-850x640.jpg)

Tier: UT
MP Cost: 140
On Equip: +60 MP, +14 WIS
Cooldown: 3 seconds
Effect(s): On enemies: Inflicts Stunned for 5 seconds. Shots hit multiple targets. Shots pass through obstacles. On self: Inflicts Dazed for 4 seconds
Shots: 2
Damage: 150–330 (average: 240)
Total Damage: 480–660 (average: 540)
Projectile Speed: 10 tile(s)/second
Lifetime: 0.25 second(s)
Range: 3.55 tiles
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1000

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern) /

Chainmail of a Thousand Lights

This garment of amethyst and peridot once shattered emanates a shining glow capable of blinding it’s enemies.

Tier: UT
On Equip: +18 DEF, +8 SPD
Reactive Proc: Taking damage when below 300 HP: Inflicts Cloaked for 5 seconds, Inflicts Darkened for 5 seconds
Cooldown: 240 seconds
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern) /

Amulet of the Black Jade

The most complete form of protection against evil forces and dark energy.

Tier: UT
On Equip: +160 HP, -15 VIT, +5 SPD
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1400

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern) /

Sword of the Shattered Gem


This sword was forgotten by one of the members of the fungal miner security staff when the mushroom attack spread began. Being crystalized among the gems within the walls, she was sculptured back to it’s original form.

Tier: ST
Shots: 4 (arc gap: 10°)
Damage: 85–100 (average: 90.5 / total: 380)
Projectile Speed: 14 tiles/second
Lifetime: 0.325 seconds
Range: 4.55 tiles (true range: 1.87 tiles)
Rate of Fire: 80%
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern)

Shield of the Crystalized Ore


This shield was long carved by the tribesmen of the Crystal Cavern. What it lacks in defense, makes this shield a lot lighter, allowing it’s user to cause more stopping power to it’s enemies.

Tier: ST
MP Cost: 90
On Equip: +30 HP, +30 MP, +5 ATK
Cooldown: 3 seconds
Effect(s): On enemies: Inflicts Stunned for 4 seconds. Shots hit multiple targets. Shots pass through obstacles
Shots: 1
Damage: 900–1200 (average: 1100)
Projectile Speed: 14 tile(s)/second
Lifetime: 0.25 second(s)
Range: 2.75 tiles
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1000

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern)

Crystal Warrior Attire

A hard coat of crystalized gems with shattered pieces of the Crystal Entity core. It was used by the ancient warriors on the deepest parts of the caverns.

Tier: ST
On Equip: +30 DEF, -10 SPD
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern)

Circlet of Tanzanite

An incredible piece of gemstone with healing properties that is capable of protecting it’s user against those who wish his harm.

Tier: ST
On Equip: +20 MP, +15 VIT, +15 WIS
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 1100

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern)

Cloak of Hidden Gems

This strange piece of sheet covered in gems holds secret powers to reflect the light into speed, projecting yourself a step further of the enemy. While it can only hold a refraction of light into it’s core, it makes up for it’s hologram.

Tier: ST
MP Cost: 85
On Equip: -5 WIS, -5 SPD
On Taking Damage: 25% chance to create a Decoy for 2 seconds.
Special: Only triggers on damage > 70
Effect(s): Invisible for 3 seconds
Cooldown: 3 second(s)
Fame Bonus: 4%
Feed Power: 750

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern)

Quiver of Crystalized Gems


This extraordinary quiver was carved by the Dwarf Miner himself to aid fighters find the path of light.

Tier: ST
MP Cost: 110
On Equip: -5 SPD
Effect(s): Inflicts Confuse for 2 seconds, Inflicts Slowed for 2 seconds
Shots: 1
Damage: 400–500 (average: 450)
Projectile Speed: 15 tile(s)/second
Lifetime:1 second(s)
Range: 10 tiles
Cooldown: 3 second(s)
Fame Bonus: 6%
Soulbound: Soulbound
Feed Power: 850

Drops From:

  • Crystal Entity (Abandoned Mineshaft / Crystal Cavern)

------~[Oryx the Mad God 2 Section]~------

Sword of Destruction



When the whole set is equipped:

A long torn sword made with fine pieces of almandine and onyx from the highlands specially designed for Oryx when he was a champion. It says this piece holds so much anger and history it’s user goes mad when using it.

Tier: UT
Reactive Proc: Taking damage when below 300 HP: Inflicts Berserk for 10 seconds, Inflicts Drunk for 5 seconds
Shots: 3 (arc gap: 8°)
Damage: 120–160 (average: 135.5 / total: 480)
Projectile Speed: 14 tiles/second
Lifetime: 0.325 seconds
Range: 4.55 tiles (true range: 1.87 tiles)
Rate of Fire: 60%
Cooldown: 240 seconds
Fame Bonus: 7%
Soulbound: Soulbound
Feed Power: 1400

Drops From:

  • Oryx the Mad God 2 (Wine Cellar 2.0) /

Shield of the Anger Entity


All who attempt to kill your kind are shielded by this protection. Berserking your enemy with anger, it’s user receives a special enchantment from the Divine Gods.

Tier: UT
MP Cost: 200
On Equip: +25 ATK, -25 VIT
Effect(s): On enemies: Inflicts Confused for 3 seconds, Inflicts Slowed for 3 seconds, Inflicts Quiet for 3 seconds, Inflicts Weak for 3 seconds, Inflicts Stunned for 4 seconds
Shots: 5 (arc gap: 10°)
Range: 3.2 tiles
Damage: 200–260 (average: 230)
Total Damage: 1200–1400 (average: 1350)
Projectile Speed: 8 tile(s)/second
Lifetime: 0.4 second(s)
Cooldown: 5 second(s)
Fame Bonus: 7%
Soulbound: Soulbound
Feed Power: 1400

Drops From:

  • Oryx the Mad God 2 (Wine Cellar 2.0) /

Mad Warrior’s Battle Armor

No true warrior is left unprepared for what it’s about to come.

Tier: UT
On Equip: +35 DEF, +40 MP
Reactive Proc: Taking damage when below 300 HP: Inflicts Damaging for 6.5 seconds
Cooldown: 240 seconds
Fame Bonus: 7%
Soulbound: Soulbound
Feed Power: 1400

Drops From:

  • Oryx the Mad God 2 (Wine Cellar 2.0) /

Ring of Corrupted Royalty

A personal ring from Oryx when The King gave to him before he was turned into a ghost. It reminds that no great sacrifice is done without blood.

Tier: UT
On Equip: +200 HP, -10 SPD, -5 DEX
Fame Bonus: 7%
Soulbound: Soulbound
Feed Power: 1400

Drops From:

  • Oryx the Mad God 2 (Wine Cellar 2.0) /

When the whole set is equipped:

2nd Piece Bonus: +5 VIT, +5 WIS
3rd Piece Bonus: +5 VIT, +5 WIS
4th Piece Bonus: +10 VIT, +5 SPD
Subtotal of Bonuses: +20 VIT, +10 WIS, +5 SPD

------~[Oryx the Mad God 3 Section]~------

Sword of the Conqueror



When the whole set is equipped:

“With my blade, I shall rise every fallen who fought by my side for my legion”.

Tier: UT
Reactive Proc: Taking damage when below 300 HP: Inflicts Damaging for 10 seconds, Inflicts Blinded for 3 seconds
Shots: 1 (arc gap: 8°)
Damage: 350–400 (average: 375)
Projectile Speed: 8 tiles/second
Lifetime: 4 seconds
Range: 4 tiles (true range: 1.87 tiles)
Rate of Fire: 80%
Cooldown: 240 seconds
Fame Bonus: 8%
Soulbound: Soulbound
Feed Power: 1600

Drops From:

  • Oryx the Mad God 3 (Wine Cellar 3.0) /

Shield of the Elite Champions


“Before every fight, I pray for my protectors to defend me. During every fight, I pray for my protectors to guide me. After every fight, I pray for every fallen enemy of mine”.

Tier: UT
MP Cost: 120
On Equip: +10 ATK, +60 HP
Effect(s): On enemies: Inflicts Stunned for 5 seconds, Inflicts Slowed for 2 seconds
Shots: 5 (arc gap: 10°)
Range: 3.2 tiles
Damage: 400–420 (average: 405)
Total Damage: 1600–2000 (average: 1750)
Projectile Speed: 8 tile(s)/second
Lifetime: 0.4 second(s)
Cooldown: 4.5 second(s)
Fame Bonus: 8%
Soulbound: Soulbound
Feed Power: 1600

Drops From:

  • Oryx the Mad God 3 (Wine Cellar 3.0) /

Armor of Confrontation

“That with metal, no enemy shall hurt me. That with onyx, no enemy shall see my reflection. That with pride, no enemy shall defeat me”.

Tier: UT
On Equip: +30 DEF, +10 ATK
Reactive Proc: Taking damage when below 300 HP: Inflicts Speedy for 5.5 seconds
Cooldown: 240 seconds
Fame Bonus: 8%
Soulbound: Soulbound
Feed Power: 1600

Drops From:

  • Oryx the Mad God 3 (Wine Cellar 3.0) /

Crown of the Valiant Knight

“Anoint my head, bless my spirit, wash my sins. May my enemies forgive me”.

Tier: UT
On Equip: +180 HP, -20 MP, +10 WIS
Fame Bonus: 8%
Soulbound: Soulbound
Feed Power: 1600

Drops From:

  • Oryx the Mad God 3 (Wine Cellar 3.0) /

When the whole set is equipped:

2nd Piece Bonus: +5 VIT, +5 DEX
3rd Piece Bonus: +5 VIT, +5 DEX
4th Piece Bonus: +10 HP, +20 MP
Subtotal of Bonuses: +10 VIT, +10 DEX, +20 MP, +10 HP


#2

The Ring of Armageddon sprite is missing.
I love the Omni resprite, by the way, though I’m not sure if people will like the fact that it looks too similar to the UBHP.


#3

Sorry my love, it is updated now!


#4

It was a bit of the idea, to bring tiered rings and the end-game ring together


#5

Bow and ring both look pretty nice, trap is kinda weird and leather armor is clearly the worst sprite of the 4, you should creating it from the scratch using ring’s colors because you clearly can make it look good.

Robe sprite is looking very nice, nonetheless -5 spd and dex isn’t worth the extra def. Compared to soulless it sacrifices 5 spd, 5 dex and 60 hp for 2 def.

Omni resprite is great.


#6

Thank you! will take the time tonight to make some buffs on the sprites, I also agree with you on the robe, but not to worry sooner or later we can get into an agreement hehe, I updated the stats now, I’m trying to balance all between useful and not too overpowered.


#7

It has been updated, if you could please check it out


#8

All sprites are great, however some sprites, mailny crystal knight set, priest ring and mystic ring look like recolors of existing items because of their shape and pattern, so you might want to change it a bit.

Tried to recreate mystic ring ring1


#9

It was the idea of them being an ‘adaptation’ of the original items, although you are right indeed, I can try to adapt the items to look a bit different

Great work on the ring too, really


#10

This is really cool, thanks for doing this!


#11

This thread was updated, please check it out!


#12

The new items look sick. I especially like the sword of destruction (version 1), mad warrior’s battle armor (version 2) and the ring is very sexy. Imo, the Helm of the Mad Emperor could use a bit of a resprite even more so since there are no traces of yellow in all of the set except for the helm so it kind of feels out of place. Not to mention that it is just a recolored Helm of the Immortal.


#13

Thank you! I’d like for you to check out the new version and give your feedback on it
It was intentional of them being reskins, since they are tier-ups of their original counterparts, in a form to pump more the end-game playstyle!


#14

I see. Well, now it matches very nicely with the rest of the set. I like it. I also find it cool that the gem on the helm matches with the armor’s gem, really makes it feel like they belong to the same set.


#15

I will tell you a little secret, if you notice on both swords, they aswell have the almandine gem :slight_smile:


#16

Oryx the mad god white bag
Madness stabber
madness%20stabber%20sword

Projectile
madness%20stabber

Description: A sword used by oryx the mad god himself to defend against the realmers that scowls the realm

Damage: 250-440
Rate of fire: 70%
Range 3.0
Passes through obsticles
Fame bonus: 4%


#17

Staff of maddening power
staff%20of%20madness
projectile
PNG%20proj
Description: One of the staff’s used by the mad god himself, this staff is imbued with the power that’s maddens one.
Damage: 100-140
shots: 2
Range: 7.0
Rate of fire: 80%
Fame: 6%
Feed power: 800


#18

Spell of overwhelming madness
spell%20of%20overwhelming%20maddness
Shot
madness%20spellblast
Description: This spell is imbued with some of the power possessed by oryx the mad god himself.
Shots: 16
Damage: 300-400
Range:16
MP cost: 120
Hits multiple targets
Feed power: 1300


#19

Cutter of maddness
cutter%20of%20madness
proj
cutter%20of%20madness%20shot

Description: This dagger was used by the mad god himself to defend against those that dwell in his realm.

Damage: 150-180
Range: 4.5
Rate of fire: 110%
Shots passes through obsticles
Fame bonus: 5%
Feed power: 900


#20

This one is actually sick, keep sending some ideas, I’m loving 'em