Heal, Magic Heal and Electric are the end all be all’s of pet abilities. Just thought of some abilities that might be good. Pets abilities just have so much creative freedom that’s not being taken advantage of. It’s a surprise it hasn’t been expanded upon. Although understandably it would be a hassle to reinvest in for veterans because of the broken ability of divine pet heals. But on the other hand, introducing new abilities will be good for new players, get old players who have already max divine pets to experiment and not to mention, generate revenue for Deca.
Pets can hold items for you, acting as a backpack. Level up so they can carry more. Can’t unfollow until pet inventory is emptied. As a unique effect, pets carrying items upon death will retain said items. No other pets can follow you until this pet follows you first, then unfollowed.
Pet multiplies fame gain upon death. Starts at x1.1 then increases by leveling up.
Pet takes a hit instead of you for fatal blows. Pet then remains stasis, or some form for an extended period of time or until you nexus. Level up to decrease cool down.
Pet increases chances of loot. Level up to increase chance boost.
Pet can equip an ability item (only tiered), periodically activating it at base effect (0 wis). Level up to decrease cool down. Level 0 has a cooldown of 180 seconds for reference of how long.
The problem with most current pet abilities is they aren’t passive and are trying to be some sort of second form of dps which it shouldn’t be limited to. The skies the limit with pet abilities, it just takes a little creativity. (and coding)