New reworked trap (finished)


#1

Max active trap are 4 trap at same time

Throw the trap will only use 80% of all mp cost

Trap will last more longer 25(+5)

You will be able to retrieve the trap and get certain
Amount of mp(by holding space bar)

Active for 2.5 second
You get 80%of mp your use to throw it

2.6-5 second
get 70% mp

5-10 second
get 60% mp

10+ second
get 40% mp

now trap(single) are be trigger multiple time
with cool down equal to debuff duration

when trap are trigger
it will cost 20% of total mp cost
and reset trap live time to 25 second again


#2

I want to make sense of this, but i can’t, please provide some stats and a proper explanation in one paragraph, if not, then at least don’t throw around words like that…


#3

Simpler explanation
You can use more trap with less mp
And you able to retrieve (collect/remove)
Active trap to gain mp back


#4

that doesn’t really help actually…


#5

Ah yes, methinks trap when 7 points is 3 trap pickup activate when 2 is atrapper 1.

Please reword your idea in proper English and format it correctly, I have no idea what this trap does.


#6

I may be incorrect here but i think the main difference between hunt and archer was essentially the amount of times you could use the abilities. By being able to use more as hunt i feel it would make archer less viable. Just my 2 cents


#7

Please, if you want to make an item idea, provide :

  • Name
  • Description
  • Sprite
  • Stats (stat bonuses, mp cost, damage…)
  • Explanations concerning how the item works

Here you only gave the last one, making this idea more than incomplete. Next time, put together a complete idea before posting.

Also, if a mod closes your post, there is a reason : New rework trap

@Doc could you take care of this please? (you are the one that closed the last one)


#8

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