BATTERING RAM
A secret hidden by the cultists and used by the Agonized Titan as a last resort in case of dire emergencies, or if the cult leaders wish to make a later entrance to their gatherings.
STATS:
Tier | UT |
---|---|
MP Cost: | 100 MP |
On Equip: | +5 DEF, +10 SPD |
Damage: | 250-300 |
Shots: | 4 |
Effect(s) | Charge: Travel in a set direction based on your cursor until you hit an enemy, wall, or obstacle. |
Gain Speedy, Stunned, and Armored on self while you are Charging. | |
Fire shots that Stun for 3 seconds every 10 tiles traveled while Charging and at the end of Charging. | |
Charging disables ability use. | |
Shots hit multiple targets | |
Range: | 3 tiles |
XP Bonus: | 5% |
Soulbound: | |
Feed Power: | 900 |
Drops From:
- Agonized Titan (White bag)
More info:
This would mainly be a shield used for rushing by the knight, exchanging control of your character, a significant cooldown, less damage, and control over your stuns for speedy and armored. This would play around the theme of the knight being a tank that is able to pummel enemies down yet still have the idea of ‘rushing’ in play. Some nerfs or adjustments might be due as I understand armored on knight might be too strong in some situations but I also imagine situations where the player might find themselves needing to nexus as this would not be as forgiving as an ability in endgame dungeons.
Let me know what you think of the ability in the comments or what you think about the idea in the poll! I’m generally open to suggestions and thoughts to edit this idea so about this so feel free to comment what you think about it!
Edit History
- Buffed the damage numbers, Added in stunned while charging and final shots upon end of charge.
What do you think about the idea?
- The idea is great!
- The idea is good.
- The idea is okay.
- The idea is bad.
0 voters