Focused: Increases player’s Wisdom to 150% (rounded up).
Distracted: Reduces player’s Wisdom to 25% (rounded down). Pets still work.
Retribution: 50% of player’s received damage is dealt to the attacking enemy (damage is rounded up)
Absorption: Player gains 20% of player’s dealt damage.
Blessed: Complete immunity to all negative status effects except Pet Stasis, Sinned, and Deprived.
Sinned: Positive buffs take no effect. Negates Blessed and Purify, taking priority.
Deprived: All positive buffs in effect disappear. Negates Blessed, taking priority.
Inspire: Player leaves a trail behind as they move. Any player who steps on trail gains +8 DEX for 3 sec.
Inspired: When player walks across the trail of another player with the Inspire effect.
Auratic: Damage that player receives is reduced by 25%.
Regeneration: Doubles player’s Vitality.
Frail: Reduces player’s Vitality to 25% (rounded down). Pets still work.
Impotent: Stat bonuses from player’s Ring are temporarily disabled.
Fear: Enemies within 3 tiles teleport back 7 tiles. Up to five random enemies (no Bosses) to lessen lag.
Mystical: Player deals 50% damage. 10% is converted to +HP (rounds up).