On Testing
Fixes
- Fixed decoys getting stuck on certain locations.
- Fixed decoys not having the owner’s skin applied.
- Fixed targeted grenades and tossed objects ignoring decoys.
- Fixed poison damage color not accurately representing armor pierce.
- Fixed missing HP bars for Haunted Cemetery statues Fate and Glory.
- Fixed throw time error in the Trap of the Vile Spirit tool tip.
- new Potential fix for dead ends in the Forbidden Jungle, Snake Pit, Puppet Master’s Theatre and Candyland Hunting Grounds
We finally have a fix for the issue where objects and enemies get stuck at certain locations or seemingly on each other - this one affects a lot! Please test trickster decoys, manipulating enemies with loot bags (Shatters for example), random Tomb Ancient dancing (rip), Explosive Barrels getting stuck on bags and anything else you can think of. In general, there should no longer be any invisible blockers that mess with object and enemy movement.
UI
- new Fixed new Friends button overlapping with the mini map.
- new Fixed Gold error when attempting a name change on a new account.
- Fame Overview: fixed calculation errors and added missing stats.
- Fame Overview: completed dungeons now have their own tab with icons.
- Daily Quest: added tabs (Quests/Events) and visual cleanup. Quests can also offer a choice now.
- Disabled moving background on the main menu to drain performance less and improve loading times.
Quality of Life
- updated Curse indications are back! Curse now changes the enemy’s glow and no longer conflicts with Stasis. new Disabled outline change for now.
- updated When an Encounter spawns, all players that fulfill its level requirement get a quest update. new Now works for all Encounters.
- HP Bar options have been extended from Off/On to Off/All/Enemy/Self&Enemy/Self/Ally. The hotkey will only toggle between Off/All, always to Off if any other option is selected.
- new Expanded Force EXP option: Off/On/Self
- new Expanded Fame/HP/MP bar text options: Off/All/Fame/HP&MP
- new New toggle hotkey for Ally Projectiles (default N, under Graphics)
- new New toggle hotkey for Particle Master (default M, under Graphics)
- new New toggle option for Curse indication (under Experimental)
Balancing
Poisons
General: impact damage, lower duration for faster damage, faster throws and slight MP cost decrease.
- new Fixed impact not dealing damage.
- new Gave Murky its own colors.
- updated Plague: reverted MP Cost change (75 -> 80), increased throw time back to old poison standard (0.8 -> 1.5) to balance out the massive radius. new Reverted radius change.
- Tool tips have been adjusted with more info.
Poison | Tier | MP | Impact Damage | Throw Time | Duration | Dmg/MP | Dmg/Sec |
---|---|---|---|---|---|---|---|
Centipede Poison | 0 | -5 | +30 | -0.7 | -2 | +1 | +10 |
Spider Venom | 1 | -5 | +50 | -0.7 | -2.2 | +0.69 | +15.11 |
Pit Viper Poison | 2 | -5 | +80 | -0.7 | -2.4 | +0.52 | +22.19 |
Stingray Poison | 3 | -10 | +110 | -0.7 | -2.6 | +0.98 | +28.22 |
Felwasp Toxin | 4 | -10 | +140 | -0.7 | -2.8 | +0.87 | +33.33 |
Nightwing Venom | 5 | -10 | +180 | -0.7 | -3 | +0.82 | +40 |
Baneserpent Poison | 6 | -10 | +200 | -0.7 | -3 | +0.82 | +35.56 |
Plague Poison | -5 | +16.7 | |||||
Murky Toxin | -5 | +150 | -0.7 | +0.3 | -37.5 | ||
Holly Poison | -10 | +200 | -0.7 | -3 | +0.82 | +35.56 |
Prisms
General: faster decoys, decoys last longer and offensive prisms are more useful.
- new Fixed Heart of Gold Prism behavior and particle effect.
- new Decreased default maximum distance for all Decoys (10 -> 8).
- Decoy speed now increases with tiers, making it reach its destination sooner. 25% faster at T6.
- updated Prism of Dire Instability has highly increased decoy speed (1.0 -> 1.5) and more projectiles (12 -> 15) with increased range (4.2 -> 4.5 tiles) which now also hit multiple enemies. new Decreased duration further (2.4 -> 2.0), decreased distance from 10 to 7.
- Ghostly Prism has highly increased damage (40-90 -> 360-500 per explosion, 6 total) and explosions are slightly larger (2.4 -> 2.8) and less spread out (1.6 -> 1.2).
- Tool tips have been adjusted with more info.
Prism | Tier | Duration | Speed | Distance | Total Damage |
---|---|---|---|---|---|
Decoy Prism | 0 | +1 | -2 | ||
Deception Prism | 1 | +1 | +0.05 | -2 | |
Illusion Prism | 2 | +1 | +0.1 | -2 | |
Hallucination Prism | 3 | +1.5 | +0.15 | -2 | |
Prism of Figments | 4 | +2 | +0.2 | -2 | |
Prism of Phantoms | 5 | +2.5 | +0.25 | -2 | |
Prism of Apparitions | 6 | +2.5 | +0.25 | -2 | |
Prism of Dancing Swords | +1 | +0.1 | -2 | ||
Ghostly Prism | -0.8 | -2 | +2190 | ||
Prism of Dire Instability | -1 | +0.5 | -3 | +780 | |
Brain of the Golem | +1 | -2 | |||
Ornamental Prism | +2.5 | +0.25 | -2 | ||
Heart of Gold Prism | +1 | -0.1 | -2 |
Dirk of Cronus
- Rate of Fire: 100% -> 90%
- updated Damage: 105-210 -> 130-250 new +10 max dmg
- Wisdom Bonus: 4 -> 6
- Range: 4.48 -> 4.5
Etherite Dagger
- new Rate of Fire: 109% -> 110%
- new Damage: 115-215 -> 110-215
- new Shot Speed: 190 -> 160
- new Range: 3.99 -> 3.84
New Etherite vs. New CDirk: https://i.imgur.com/0GGTLl0.png
Fame Bonus and Feed Power
- Resurrected Warrior’s Armor: 4% -> 5%, 500 -> 900
- Plague Poison: 4% -> 6%, 450 -> 1000
- Doku No Ken: 4% -> 5%, 500 -> 800
- Tablet of the King’s Avatar: 5% -> 6%
- Spectral Cloth Armor: 2% -> 5%