Orb of Deception
MP Cost: 130
Effects: Weakens & Sick & Stasis enemies
Stasis Radius: 5.0
Stasis Duration: 4 seconds
Weak Radius: 5.0
Weak : 4.0 seconds
Sick radius: 5.0
Sick : 3.0 seconds
Cool down: 7 seconds
Stat Bonus: +4 Vit +4 Wis
Fame Bonus: 6%
Feed Power: 700
Drops From:
Jade and Garnet Statues
Notes:
A unique untiered orb with the capability of having the two only affects known in the game. Weak and Sick. Unlike no other orb or ability this useful orb has the capability of breaking down enemies without the use of damage. Although it does have a 5.0 stasis radius (which is quite large), this item will most likely be immune to main priority bosses. (Shatts bosses, LH , etc)
The main priority of this orb is to make easy access to rushing while stopping the heals of enemies. This orb is based off situational events(hence the 7 seconds cool down).
Q & A :
Q: Wouldn’t this be op?
A: Although this item seem strongs as it has the ability to weak enemies, armor pierce and armor broken will still be a main killing factor in this game. Also it the weak will be immune to many bosses (imagine stun) however the sick will be applied to every enemy in the game.
Q: Wouldn’t this be useless due to stun?
A; Although stun in most cases would be the greater option, its shots does not cover such a large area such as this orb. While a stun does have multiple shots, it does not cover such a large radius and it only goes in one direction. This orb will be known for weakening around a specific area in which it can be utilized a lot
more than the stun in some cases.
I DID NOT MAKE THIS SPRITE, only the item purpose