Orb of the World
An orb that channels magical energy to influence time itself. Who dares approach anyone who can manipulate time?
Effect: Stasis enemy projectiles instead of enemies
Radius: 2
Duration: 3 seconds
Condition: Can only stasis up to 4 projectiles at all times
Wis Mod: If wis > 40, projectile count = 4+(wis/15); only counting discrete numbers
Mp Cost: 110
Stat Bonus: +4 Speed
Notes:
At 60 Wis, Orb will be able to stop 8 projectiles
Overview: You can essentially freeze enemy projectiles. Limit to 8 to keep from indirectly stunning, though multiple mystics with this can still do it if coordinated enough. Its small radius means the player will have to really aim to stop projectiles they want. High MP cost to keep from spamming. Duration is kept constant (3 sec) as stasising projectiles for too long might be too powerful, thus the duration is just long enough to get out of the way but short enough so players won’t be too relax. +4 speed compliments getting out of stasis projectile’s path. You can’t beat the s%$t out of oryx with projectiles in the way.
Thoughts: Thought about making the AOE center on player like Enchantment but this way it would be more versatile and a support item, allowing the user to stop projectiles from far away to save an ally. Forcing the player to aim with a small radius will be more interactive unlike just spamming i.e. Tome of Pain