While most people think it is a bad idea because they are hard to do and requires effort, this idea brings into question a more important issue. As of now, with more endgame content (LH 2.0 ) the value of WC Tops decreases. The proof of that are the staggering prices of these items, I remember the old days when Cosmics were 3-4 life and now they are worth a meager 1-1.5 life.
So which boss takes the hardest hit? Most of the places that drop WC Tops have their own whites that fill their niche (even LOD’s whites are arguably useful) so people still do these dungeons. Only one dungeon boss doesn’t drop whites but drop WC tops, Oryx, the mascot and the supposed final boss, the ruler of all realms.
In summary, while DECA has been posting cool endgame dungeons for our bored maxed out players, the purpose of killing Oryx has been lost, which was originally for getting the valued WC tops. We are after all literally playing in the Realm of the Mad God, and someone so important to the game has been cast aside.
I’ve been thinking of ways to make the experience of killing more Oryx fun and worthwhile, but the only way for this to happen is to have better drops for Oryx. But there needs to be some tradeoff for better items in terms of difficulty. This is where the idea of forcing players to clear the Lost Sentry and the Nest comes into play. First of all it forces players to work together otherwise the realm will never close.
Another beneficial side-effect of this is making event whites (let alone event dungeons ) more rare as one cannot “grind” realms. Let’s be honest the concept of grinding realms was never meant to exist, but our community has gotten advanced to such an extent that it is doable.
People may say these events take too long and do not drop loot. While maybe 5-6 people doing a Lost Sentry is hard , once it is counted toward closing the realm, having 40-85 players forced to complete a Lost Sentry is relatively easy. Still, the Lost Sentry forces groups to be careful and organized, bringing a more arguably fun game aspect in realm to all players. On top of that, if there is better loot to be attained after closing a realm, people will want to close realms.
Summary:
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Oryx is out mascot/main enemy, yet he drops outdated things and he is not worth to fight
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We need to update his loot table, clearly adding more things will entice people to close realms for some good loot and fight him
The balance:
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Make realms harder to close by forcing players to finish the Lost Sentry and the Nest
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Make Oryx harder through varying shot patterns
The beneficial effects:
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Value of event whites increases as people cannot do events at a faster pace
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People cannot grind realms without a lot of coordination (realms are meant to be a team effort)
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Oryx becomes a real endgame enemy that people look forward to as a noob or a good player. After all he is our iconic logo, the main boss, and the owner of the realms we play in. This should be emphasized upon, everyone should be looking forward to a fight with him.
Note: I posted this on another page but it was moved to discussion so I’m reposting it here as an Idea