Oh, thought you didn’t release drops yet mb. I meant that I have seen a lot of bad item ideas on the Ideas thread but I can go through each and give my opinion.
Orb of the Goblin Cutpurse:
The problem with this orb as I see it is the fact that it doesn’t have any kind of cd this would make the mystic just a better trickster (with a t0 decoy). With the low MP cost of 65 (only 5 more then a t0 decoy) a mystic can just spam it. I don’t see how the stasis effect within 1.5 tiles is going to be useful, the mystic is a really squishy class and avoids getting close to enemies. Effectively this Orb would just be used as a prism.
Shrunken Head (Skull):
The defensiveness of this skull is nice (6 def, 40 hp, 105 heal @ 75 wis) but the 135 mp cost makes this skull questionable, It does not heal very well and it does not give a skull kind of feel (range is centered on player instead of cursor). But it could work.
Lethewaters Quiver:
The amount of HP receive from the quiver is not noted so I can’t tell if it is balanced or not.
Chaumurky (Poison):
The feed power is a little to high for the item. Low ranged poison aren’t the assassins best friend, so I dont see how this will come to use
Cryptic Geode (Prism):
Everything is good expect the low fame bonus at least 5% or else it is comparable to a top.
Demon Jawbone (shuriken):
Everything sounds nice expect that it fires 4 shots, I would personally see it being more viable if it had 2 shots with a shot pattern like Edictum staff.
Mask of the Gigatome:
No idea if this works well in rotmg
Mask of the Synergon:
Sounds cool but lower the hp and mp to like 120-130 its a little to OP to have 145 hp/mp.
Mask of the Bellico:
Change the def to hp and you got a pretty cool ring. Maybe like 120 hp.
I like how much effort that has been put down to make this and I don’t blame you for not making every item perfect, It is not easy.