Hello
Here’s round two of the sprite updates! This time I’ll put a little more justification in :3
Laidly Keep - Detritus floor tiles:
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Basically the original tiles were from an unpublished dungeon called the Ancient Archives that was one of my first forays into dungeon design. They were overshaded and amateurish and so I remade them.
Haggard Librarian:
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Same goes here, this enemy was a relic from the Ancient Archives and furthermore his weapon suited neither his character or projectile arsenal.
Hostile Glyphs:
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Another fairly obvious change :3
Death’s Head:
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I honestly have no idea what I was thinking with this enemy. It is out of place in every way. This resprite at least makes it a bit clearer and (ironically) more alive, but at this point I might as well remove it. Most of the new sprites are for Laidly Keep enemies, it’s the least aesthetically polished subdungeon in the Paracosm in my opinion, and that likely comes from its indistinct and liminal theme.
Gigatome, Bellico and Synergon Sheep:
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As much as I love the nostalgia of the old nexus sheep, their coloured versions didn’t really fit the look of the Paracosm and besides I prefer fluffy sheep! :3
Hellrot:
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Didn’t like the symmetry, shading and static pose of the old one. New version hopefully more intimidating!
Yik the Erl-King:
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This is the one I am most unsure about. The original Erl-King sprite was very messy and I couldn’t even remember what each bit was meant to be myself! The new one fixes that but loses the iconic thyrsus staff which I believe is referenced in the battle segment of the document. Alas!
Please let me know what you think of these changes and if there is anything else that blatantly needs reworking! c: Thank you for your continued support, really means a lot
~ Puffagod