Oryx's Paracosm: An Endgame Dungeon by Puffagod


#370

i can’t completely tell if you’re joking here because even that (relatively) quick post had so much potential.
here it is for reference


#371

The way you can tell its a joke is that it involves one of my ideas actually getting into the game :joy:

But I paid my ten pence to get a name on that wall in Unity and so I can’t complain c:


#372

You, Puffagod, are the paragon of excellence when it comes to the novel ideas. This dungeon is one I would sincerely like to see implemented. It is excellent in every way, save for some kinks that need to be worked on. (Namely item rebalancing. The items are still way too OP).

Sadly, DECA is unlikely to do such a thing, even if the idea is sound.


#373

AKL, you massive fool, egregious braincell lacker, gargantuan squab.

Now be nice.


#374

wait what?


#375

Your link: [link]((link url))
A correct link: [link](link url)

/off-topic, now.


#376

oh i see
it looked like it could be clicked on but it couldnt

fixed it


#377

Congrats Puffa, and always looking forward to your next ideas! (Also Beeyond you say… I am intrigued…)


#378

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.


#379

#380

:clap: Forums :clap: Don’t :clap: Reject :clap: Paracosm :clap:


#381

Yo this is my first time seeing this dungeon and it looks really cool (also really difficult). I like everything about the designs, bosses and items, good job Puffagod!