Oryx's Paracosm: An Endgame Dungeon by Puffagod


#372

You, Puffagod, are the paragon of excellence when it comes to the novel ideas. This dungeon is one I would sincerely like to see implemented. It is excellent in every way, save for some kinks that need to be worked on. (Namely item rebalancing. The items are still way too OP).

Sadly, DECA is unlikely to do such a thing, even if the idea is sound.


#373

AKL, you massive fool, egregious braincell lacker, gargantuan squab.

Now be nice.


#374

wait what?


#375

Your link: [link]((link url))
A correct link: [link](link url)

/off-topic, now.


#376

oh i see
it looked like it could be clicked on but it couldnt

fixed it


#377

Congrats Puffa, and always looking forward to your next ideas! (Also Beeyond you say… I am intrigued…)


#378

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.


#379

#380

:clap: Forums :clap: Don’t :clap: Reject :clap: Paracosm :clap:


#381

Yo this is my first time seeing this dungeon and it looks really cool (also really difficult). I like everything about the designs, bosses and items, good job Puffagod!


#382

I’m a little curious, would you happen to have an updated document of the Paracosm with the new sprites?


#383

Oh… thank you for reminding me to do that, I’d quite forgotten. Going over the document again was such a nostalgia trip!

https://drive.google.com/file/d/1Gf0of-sP9pd8Vi2liXU13dHSYcyzAyGa/view?usp=sharing

Enjoy c:


#384

The amount of effort you have put into this dungeon is truly mind blowing!! Deca should add this exquisite piece of work into the game immediately! :grin: Also have a delicious :cookie:


#385

i think the portal sprite is blending


#386

*trixters typo


#387

Thanks for the :cookie: C:


#388

It was my pleasure! *bows


#389

Update! C:

Yo yo yo, preliminary apologies for the necrobumb (and this comment’s slightly unorthodox presence in this thread), but I wanted to say something about my next project (the Beeyond). Lots of people liked my last idea so I feel like I kind of have a duty not to disappear completely…

Estimated current progress:

Enemy sprites: 100% (at last)
Environment sprites: 95% (might have a few more to do, dunno yet)
Projectile sprites: 33% (oh lord…)
Writing: 25% (very optimistically)
Actual designing + balancing: 23.5% (this never goes above 50%)

I am slightly phobic of flash keeling over and robbing me of the supremely efficient and nostalgic Art Maker, so I have been working on getting the art done first… to mixed effect. Now I’ve made this post it will give me some incentive to get it out earlier, but it should be out of the oven some time next year c:

Additional apologies if you don’t give a fiddle, but hopefully the eventual result will at least partially validate the 45 seconds it took you to read this! C:

Swords, science & sorcery,
Puffagod


#390

@Seelpit bees


#391

We gotta get the Nest in order before we have any more bee dungeons… or perhaps find its replacement :wink: