This is a dope ass idea for one of my favorite [Useless] quest bosses, the oasis giant. Originally this was gonna have the Sundered Quarry included but I’m letting that be it’s own thread so this one isn’t a bloated mess like [*my WIP dungeon].
Overgrown Oasis
drops from:
Enemies
Oasis Fiend
- HP: 160
- DEF: 13
- EXP: 25
Attack
- Damage: 25
- Speed: 6
- Range: 10
Oasis Warrior
- HP: 200
- DEF: 13
- EXP: 50
Attack
- Damage: 30
- Speed: 6
- Range: 12
Oasis Pirate
- HP: 150
- DEF: 10
- EXP: 20
Attack
- Damage: 25
- Speed: 7
- Range: 10
Oasis Pirate Crewman
- HP: 180
- DEF: 15
- EXP: 65
Attack
- Damage: 30
- Speed: 8
- Range: 8
Oasis Pirate Deadeye
- HP: 130
- DEF: 10
- EXP: 20
Attack
- Damage: 25
- Speed: 10
- Range: 15
Oasis Parrot
- HP: 50
- DEF: 5
- EXP: 5
Oasis Mosquito Swarm
- HP: 100
- DEF: 15
- EXP: 15
Attack
- Damage: 15
- Speed: 8
- Range: 16
Oasis Viper
- HP: 200
- DEF: 13
- EXP: 35
Attack
- Damage: 30
- Speed: 10
- Range: 5
Enemy Drops
Pirates:
Tier 5-6 weapons
Tier 5-6 Armors
Tier 2-3 Abilities
Tier 2-3 Rings
Pirate Rum (uncommonly)
Oasis Water (uncommonly)
Parrots
Oasis Mermen
Tier 2-3 Rings
Tier 5-6 weapons
Swarms
Vipers
HP pots and MP pots
t3-t4 abilities (rarely)
Layout
a linear tropical rainforest with diverging paths that lead to the boss. Mermen will usually inhabit the water areas of the Oasis, while pirates will remain on land or near their wooden platforms. vipers, parrots and swarms will usually spawn anywhere on the map except the boss room.
Boss
Ancient Oasis Guardian
The Original Guardian of the Oasis long before it had become overgrown.
- HP: 3000
- Defense: 8
- EXP:700
- Level 1 Quest
- Immune to Stasis
Attacks
- Damage: 45
- Speed: 5
- Range: 10
- Condition Effect: slow for 1 second
- Damage: 50
- Speed: 7
- Range: 15
Behavior
Upon Encountering The Ancient Guardian, it will do it’s first phase, which is firing green bolts at the closest player while shooting little green missiles in a X pattern for 15 seconds before switching to it’s 2nd phase. The 2nd phase will have the Guardian stop and shoot a slow line of green missiles towards the closest player for 10 seconds before switching to the first phase.
Drops
Gear (commonly)
Tier 6 Weapons
Gear/item (Uncommonly)
Oasis Water
Water gathered from the Overgrown Oasis. It’s invigorating properties are quite popular among the wealthy and pirates who can get their hands on it.
- On use: Restore +100 HP, +5 DEX for 6 seconds on self
Untiered Drop (Uncommonly)
Lump of Moss (UT Ring)
A small pile of moss that fell off the Ancient Oasis Guardian, some magic has seeped into the moss itself, empowering it. The mosquitos that inhabit the Oasis can’t seem to get enough of this green foliage.
- Tier: UT
- Stat Bonus: +3 DEX, +3 SPD
- Special Property: On equip, a single Mosquito Swarm will accompany you and attack enemies.
- Swarm Damage: 30
- Swarm Shots: 1
That’s all! Was really fun designing an actual low tier dungeon for the first time.
btw I’ll rush out the Sundered Quarry tomorrow so yeah, expect it to be unfinished, poorly made and with errors everywhere