Before you could farm for a soulless by just killing the guys you need to get for the lich anyways, whereas now it slows down the progress since people focus on the other minions.
I seem to remember in previous years you could get an 8-, 9- or 10-heart stack for about a life.
I didn’t realise the Love Letters themselves were tradeable now. I’ve sent a message to MrEyeball to hopefully get them added to RE Trading pages Asap (edit 13th Feb, they’re now all available to select).
The demand is probably at a peak right now as people don’t know how many they’ll be able to farm so buyers may be inflating the price as spenders with wealth want to make sure they get enough to not miss out.
last event I was selling 8 stacks of heart for a life. I’ll bet you can sell hearts for even more now, since life is so cheap. gcookie is like 2L, so a total of 4L for 20 hearts isn’t bad. You might be able to get more.
If it’s like last time prices will vary greatly over the event. Start off high as people look to complete their stacks, but fall off a cliff towards the end as people keep collecting them and run out of things to use them on. To make a killing sell all your letters early, then buy them again in the last days when they should be much cheaper.
Yep there is a spike of interest from buyers as the event gets really near ending, and people get desperate trying to complete but that’s usually more than balanced by sellers also desperate to sell for whatever they can get.
I find it really interesting to watch how the prices track (and though I know it is dumb to buy early I still do, like many, to make sure I don’t miss out!). Up to 19 LLs through trading alone.
I actually have no clue what this means. My best guess is that it’s either a server-side thing, or it’s the new Connection IDs and disconnection error messages displaying on the client (which isn’t really a “tracking system”, unless you expect regular players will magically know to report these incidents and somehow these reports will be handled in a timely manner so that they are actually meaningful. I honestly just assume those are just debugging features that accidentally made it into a release).
I think it’s interesting either way, since this probably means they’re working on the servers in some way and we can pretty much all agree from our experience of playing the game that there is absolutely room for improvement on those.
I’ve stated this many many times but I think deca should do a server campaign. Wayyyy more people who contribute to that and it might even persuade f2p people to pay because that would be universally beneficial to everyone
That’s a pretty stupid thing to believe considering that, y’know, it’s in the patch notes.
I think that it’s too make it easier to spot what type of thing caused a DC for someone - they can see the technical reason, include that in their post w/o needing to understand it themselves, and, provided they give some extra context, Deca can (hopefully) apply a fix for the issue for the next release (or at least find out what causes this problem; thanks to the new info now given to players when dc’d, this process can get done a lot faster thanks to the technical reason already being known)
The thing is, “Disconnection tracking system” could mean a lot of different things, especially most likely server-side (which the player would likely not be able to see on client-end, it wouldn’t be necessary to have such feature display on the client end for it to function).
What I see showing up in the client doesn’t really look like a tracking “system” to me, maybe moreso tracking tools, which is why I made the assumption that it might have been debugging tools left behind, because this happens all the time in software releases even outside of the world of RotMG. I could definitely be wrong about this, and that’s alright.
The thing is, that’s a fair explanation as to why the text shows up. The issue is that this is not explained at all, we get three words in the patch notes about this. Maybe testers know a bit more than we do, but as far as I know, it’s literally speculation that this is what the error message and ID is for (and not just, as I assumed, debugging tools accidentally left in).
It’d be understandable if the casual player who doesn’t really pay attention to patch notes gets thrown for a loop and starts wondering what this weird new text is. However, people who do read the patch notes see “Disconnection tracking system” and are still thrown for a loop when they encounter the weird new text, because they’re not quite certain if what they encountered is the tracking system, and it doesn’t quite fit the bill of a “disconnection” tracking system when you get the Connection ID thrown at you when you do generally normal player things that don’t actually disconnect you like try to join a full realm.
I’m not trying to be pedantic, I’m just rather confused (yet again) as to why Deca can’t spare even a small amount of explanation on another non-trivial new thing they’ve implemented. Something like “You can provide these numbers in your support ticket if you run into a disconnection issue!” would take less than a minute to think and type up if that is the explanation for example, but we don’t even get that.