Hey everyone!
This month, we decided to invest time on necessary backend changes to improve the game’s stability and performance. This is an ongoing effort that we think most of you will agree to prioritize over always pumping in new content all the time. That being said, we’re not leaving you dry! We added a slightly reworked Cave of a Thousand Treasure as drop in Godlands, and you can meet your new best buddy in your Guild Hall: Friendly Guill, the Guild Guy.
We also allocated a significant amount of time in fixing some legacy bugs and adding a bunch of UI improvements that we hope you will enjoy and give constructive feedback on.
You can discover the changes below, in the Patch Note details:
New!
Djinns in Goldlands now have a low chance to drop a portal to the Cave of a Thousand Treasures!
Guill the friendly guild NPC is now ready and eager to serve! Don’t be shy, say hello to him. You’ll find him in your Guild Hall.
Tweaks & Fixes
Disconnect Timeout has been lowered from 10 minutes to 2 minutes
Optimized character list loading time for players with a large amount of items
Scrolling through the In-game news using the mouse wheel no longer activates zooming on the minimap
Fixed a disconnect issue in the Cave of a Thousand Treasures and re-designed flame trap room
Lair of Draconis minions needed for progression no longer get stuck in walls
Character Slot Unlocker and Vault Unlocker items are now only usable in the vault
Mysterious Crystals, Dragon Eggs and Sumo Masters will now spawn with their own tile to remove obstacles
After the Hermit God dies, the deep water will turn into normal water after a short while (no more lost loot!)
Arrow feathers from Bow of Fey Magic should now be purple to be consistent with other bows
Green Satellite (monster) no longer loses a piece of itself when flying around
Skins now always display the Skin Class in the item description
Pet Stones now always display the Family Change warning message in the item description
Reduced Avatar of the Forgotten King spam, Killer Pillar phase is now only announced by the Avatar itself
Fixed a few typos in item descriptions and Oryx taunts
UI Update
Character selection screen now displays how maxed a character is (x/8)
Character selection screen now displays the current pet of the character
Character selection screen hover now displays backpack content
Character selection screen hover now displays stats (also forces numeric text on hp/mp bar)
Disabled shortening player names (mini map and lock list tool tips)
Mini map: group tool tip and teleport menu background should now scale correctly with the text
Mini map: enemies will always render on top
Quest arrow/portrait now updates immediately
The experimental “decamenu” is now active by default
Added experimental toggle option to display how many potions of a certain stat are still needed to max it, applies to both selection screen hover and in game stats panel (only when level 20, disabled by default)
Added experimental mini-map toggle option for slightly different colors for locked/unlocked players, locked/unlocked guild mates and locked/unlocked white names (disabled by default)
Added a new cursor and fixed existing ones (thanks to Chvzto!)
Cosmetics
Added a new batch of Skins and Pet Stones
Fix to the following Skins / Dye Masks: Slime Rogue
That’s it for now! Big thanks to all our testers out there, you know who you are! Please note that we welcome feedback on the UI changes, such as the minimap colors - so don’t hesitate to drop a word. As usual if you have questions, remarks or suggestions, fire away!
And don’t worry, Muledump will still be usable with the changes, simply add &muleDump=true to the URL parameters.