so… where my huntsman at? lmao
Patch Notes X12 - Spring Cleaning Time!
He edited the post
Looked like a slurp knight by the eyes at first (1st pic)
Edit:
@Nevov
What was that notification for q.q
I wasn’t sure if tagging on an edit actually sends a notification so did belt+braces with manual notification. Now I see it does, thx for the info & screenshot of how it sends.
Notification was merely so you could see the 2nd pic. I was feeling more in a pictures mood than words.
Back oooooon topic.
Do you think one of the reasons Deca’s gone for such a larger nexus (apart from the nice design) is to give alternate locations to do keys, rather than only the bazaars - if they’ve had complaints of people “crashing” in bazaars.
(I know there’s always the option of in-realm dungeons, but risk of disconnection & Oryx lag if unlucky.)
I guess you’d still risk a “random” seeing all the players clumped together out there in the fields or in bathzone & walking over to investigate. But pretty hard to pretend that “Oh I just saw the portal by accident”.
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New nexus is lovely: why not even larger? With open areas for fun activities, like GM spawnfest.
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As anyone else, I especially like the trees. Similar trees (or other similar overlays; fog, clouds, …) should appear in certain, new biomes, for fresh new realms/maps. It’s a nice effect, if not overdone.
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As to hidden path: let there be some light once you enter. Even if only a bit of shading.
Yep, I’ve gone a full with that nice little greeting up there.
Anyway does it come back when you reload, or log out and then log back in?
Never comes back up. If I want to see it, like in that screenshot, I just open the forum in a private browser window/tab.
The shortening of the immune duration on the chest (pot of gold) in Rainbow Road - seems to be a bad change. Any delay on your loading screen in a vaguely busy realm & you miss the chest. No use having lower sb thresholds if it’s already dead.