Hey people!
Is… is that? Yes, we’re finally getting rid of 27.7 and going full X mode! Let’s celebrate that with the gorgeous Summer Nexus from Beige, and a refreshing summer rain of balance changes!
As for the Art Contest, we’re still going through all your submissions. Just like you guys, we’re super stoked about it - more than 200 participants took the challenge! Hopefully we will be able to reach out to the winners in the coming week.
Important Announcement: We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!
Month of the Mad God Announcement: No, we didn’t forget MotMG - it will take place in August this year! Why the delay though? Well, we’re preparing a lot of new stuff for MotMG - a lot of exciting stuff I might add! However, it’s going to take us some more time, and we don’t want to release a half-baked MotMG which would make everyone sad.
Note: If you can’t connect to the game, try using the website to see if the issue comes from the Client you’re using!
New!
- The Summer Nexuses are now live! With creativity and hard work, Beige brings us the latest Nexus Technology™ with a time-based Nexus, which goes through a complete Day/Night cycle every 8 hours!
- Mini Sphinx Pet Stone now drops from the Grand Sphinx
- Mini Crystal Steed Pet Stone now drops from the Crystal Prisoner
- Mystery Items are out! Using one will drop an random related item (Mystery Skins will drop Skins for instance). The quality of the item depends on the quality of the Unlocker (Gold / Silver / Bronze).
Fixes
- Using abilities while stunned functions properly and no longer results in disconnects (Shields, Quivers and Shuriken)
- Fixed ocean vent and wounded Thessal not appearing when they should (for real this time)
- Snake Pit Guard is no longer invisible on the mini map and displays its HP bar correctly
- Reduced another repetitive line from the Avatar
- Cleaned up Oryx Taunt strings (double spaces, etc.)
Polish
- Opening secret room now makes a sound like it was intended!
- Brought back backgrounds - Sprite Worlds have stars again! (only when Hardware Acceleration is off)
- Scepter of Geb renamed to Wand of Geb to avoid confusion
- Equipment Tool Tips
- Abilities now display their cooldown
- Set pieces now display the full set bonuses (lightly grayed if not active)
- Traps and Scepters: added new properties and improved stat comparisons
- Improved comparisons for MP Costs
Balancing
Sorcerer
Max Attack: 60 -> 70
Base Attack: 10 -> 12
Scepters
Scepters have received quite an overhaul! The goal with these changes is more engaging and strategic game-play, on top of making the choice of equipment more interesting.
- Wisdom scaling: past 50 Wisdom, Scepters will receive bonuses
- Each point increases damage, the amount depends on the Scepter
- Every 10 points will add an additional target (+3 for 80 WIS for example)
- Damage distribution: damage decreases for each subsequent target
- Narrower arc: lowered from 90°, now they actually have to be aimed to some extend
- Overall: damage increased significantly
Scepter | Tier | MP | Arc | Base Dmg | New Dmg | Decrease / Target | Bonus / WIS | Base Targets | New Targets |
---|---|---|---|---|---|---|---|---|---|
Lightning Scepter | 0 | -20 | -60° | +30 | 80 | 8 | 1.5 | 3 | |
Discharge Scepter | 1 | -15 | -60° | +40 | 120 | 12 | 2.5 | 4 | |
Thunderclap Scepter | 2 | -10 | -60° | +50 | 160 | 20 | 4 | -1 | 4 |
Arcblast Scepter | 3 | -5 | -60° | +60 | 200 | 25 | 5 | -1 | 5 |
Cloudflash Scepter | 4 | -60° | +70 | 240 | 30 | 6 | -2 | 5 | |
Scepter of Skybolts | 5 | +5 | -60° | +80 | 280 | 35 | 7 | -3 | 5 |
Scepter of Storms | 6 | +5 | -60° | +100 | 300 | 40 | 8 | -3 | 5 |
Scepter of Fulmination | +15 | -60° | +40 | 220 | 40 | 8 | -3 | 4 | |
Honey Scepter | -20 | -45° | 100 | 4 | -4 | 6 |
Wands
- Damage increased to bring them more in line with other weapons
- Faster projectiles (without affecting range) to make them more responsive
- Bulwark now hits multiple enemies, range displayed in tool tip is more accurate
Wand | Tier | Speed | Min | Max | Avg | Old | New |
---|---|---|---|---|---|---|---|
Fire Wand | 0 | +30 | +5 | +5 | +5 | 20-35 | 25-40 |
Force Wand | 1 | +30 | +5 | +5 | +5 | 30-45 | 35-50 |
Power Wand | 2 | +30 | +5 | +5 | +5 | 35-50 | 40-55 |
Missile Wand | 3 | +30 | +5 | +5 | +5 | 40-55 | 45-60 |
Eldritch Wand | 4 | +30 | +5 | +5 | +5 | 50-65 | 55-70 |
Hell's Fire Wand | 5 | +30 | +10 | +5 | 60-75 | 60-85 | |
Wand of Dark Magic | 6 | +30 | +15 | +7.5 | 70-85 | 70-100 | |
Wand of Arcane Flame | 7 | +30 | -5 | +20 | +7.5 | 80-95 | 75-115 |
Wand of Death | 8 | +30 | +5 | +2.5 | 80-120 | 80-125 | |
Wand of Deep Sorcery | 9 | +30 | +10 | +5 | 85-120 | 85-130 | |
Wand of Shadow | 10 | +30 | +5 | +10 | +7.5 | 85-125 | 90-135 |
Wand of Ancient Warning | 11 | +30 | +5 | +10 | +7.5 | 90-125 | 95-135 |
Wand of Recompense | 12 | +30 | +5 | +10 | +7.5 | 90-130 | 95-140 |
Sprite Wand | +30 | +5 | +10 | +7.5 | 5-210 | 10-220 | |
Crystal Wand | +30 | -5 | +10 | +2.5 | 75-100 | 70-110 | |
Wand of the Bulwark | -3 | +50 | +50 | +50 | 300-400 | 350-450 | |
St. Abraham's Wand | +20 | +10 | +5 | 90-110 | 90-120 | ||
Conducting Wand | +5 | +20 | +12.5 | 55-130 | 60-150 | ||
Wand of Budding Romance | +30 | +10 | +5 | 85-120 | 85-130 | ||
Wand of Egg-cellence | +30 | +5 | +10 | +7.5 | 90-125 | 95-135 | |
Wand of Ancient Terror | +30 | +5 | +10 | +7.5 | 90-125 | 95-135 | |
Scepter of Geb | +5 | +10 | +7.5 | 65-90 | 70-100 | ||
Present Dispensing Wand | +30 | +5 | +10 | +7.5 | 90-125 | 95-135 | |
Frozen Wand | +30 | -5 | +10 | +2.5 | 75-100 | 70-110 | |
Eternal Snowflake Wand | -3 | +50 | +50 | +50 | 300-400 | 350-450 | |
Wand of the Fallen | -5 | +20 | +10 | 120-190 | 140-190 |
Traps
- Lower MP Costs
- Attack bonus for higher tiers
- Throwing Traps is faster
- Traps last 20 seconds instead of 30 seconds
- Coral Venom Trap
- Feed Power: 500 -> 700
- Fame Bonus: 4% -> 5%
Trap | Tier | MP | ATT | Base Dmg |
---|---|---|---|---|
Hunting Trap | 0 | +10 | ||
Wilderlands Trap | 1 | -10 | +5 | |
Deepforest Trap | 2 | -20 | ||
Savage Trap | 3 | -25 | ||
Demonhunter Trap | 4 | -30 | +1 | +10 |
Dragonstalker Trap | 5 | -35 | +2 | +20 |
Giantcatcher Trap | 6 | -35 | +3 | +50 |
Coral Venom Trap | -30 |
- Added a new UT for pure damage and with other unique properties!
Realm
- Ghost Ship
- Drops the new Trap of the Vile Spirit!
- HP: 42000 -> 66000
- Stun Immune
- Paralyze Immune
- Great Coil Snake
- Now only spawns a limited amount of Coil Snakes
- Coil Snakes have less defense: 20 -> 5
- Coil Snakes have more HP: 50 -> 100
Oryx has fortified his castle!
It has become a lot more sturdy! This intends to increase incentive for clearing, give slower players opportunities to catch up and make it better withstand the usually big groups of players.
- Destructible Wall
- HP: 3000 -> 9000
- Fortified Destructible Wall
- New walls that replace the regular ones on the bridge until the end
- HP: 24000
- Living Floor and Quiet Bombs
- Fixed a bug where Quiet Bombs could be destroyed instantly after spawning
- Inflicts Weak for 5 seconds (in addition to Quiet for 5 seconds)
- Projectile Amount: 18 -> 15
- Projectile Speed: 50 -> 40
- Damage: 10-20 -> 20
- The Stone Guardians
- Depending on the party size, the Stone Guardians now regenerate!
- HP: 60000 -> 80000
- DEF: 100 -> 80
The Shatters
EXP in the Shatters has been increased across the board!
- Defense System (Avatar): 58 -> 1000
- Fire Mage: 39 -> 100
- Fire Adept: 78 -> 150
- Archmage of Flame: 39 -> 200
- Ice Mage: 39 -> 150
- Ice Adept: 78 -> 200
- Glassier Archmage: 39 -> 250
- Paladin Obelisk & Titanum: 117 -> 600
- Bridge Sentinel: 243 -> 4000
- Inferno: 243 -> 1000
- Blizzard: 243 -> 1000
- Twilight Archmage: 243 -> 4000
- Royal Guardian L: 39 -> 500
- The Forgotten King: 117 -> 7000
The Puppet Theatre
Puppets have significantly decreased HP!
- The Puppet Master: 110000 -> 70000
- False Puppet Masters activate sooner
- Knight Puppet: 5000 -> 2000
- Warrior Puppet: 4000 -> 1500
- Paladin Puppet: 3500 -> 1500
- Puppet Leather: 4000 -> 1000
- Puppet Robe: 3000 -> 800
- Sorcerer Puppet: 2500 -> 600
- Oryx Puppet: 45000 -> 35000
- Minion Puppet: 7000 -> 2000
Disappointed to not see any changes to Skulls? Not to worry, they’re in the works!
Let us know what you would like to see changed about them!
Cosmetics
- Fix to the following Skins / Dye Masks: Mini Rosen
- Added credits to: Bagston Pet Stone (MillSup)
That’s it for now! Big thanks to all our testers out there, you know who you are! Please enjoy the Summer Nexus and the new reworks. As always don’t hesitate to drop us a word if you have a comment or feedback - and don’t forget to feed those duplicate skins to your pets!
Crosspost from reddit