Patch X.25.0.0 - The Reworking


#1

Hey everyone, Krathan here!

Today we finally bring you the Ice Cave rework, Mountain Temple changes and more fixes!

We’re happy to announce that another legacy issue has been taken care of - you can now use your abilities when hovering the walls or void outside of dungeons, if they are not targeting tiles (the exceptions being Spells, Skulls, Poisons, Traps, Orbs and of course Prisms).

We also finally started rolling out some changes to address the long standing issue with damage thresholds. There are more to come and hopefully soon we will have unified and more co-op friendly loot distribution!

See this separate post for all the Feed Power changes to skins we announced in the last patch.

For more information on what’s coming to Realm of the Mad God in the future, make sure to read our Producer’s Letter!

Ice Cave rework!

  • More enemy variety, with more threats and fewer bullet sponges
  • Changed dungeon generation to make clearing come more naturally (group is split across two paths)
  • Watch out for the new slippery damaging tiles in the main dungeon
  • Boss fight is now HP based rather than time based, certain phases are also more engaging (watch out for the summons!)
  • The chest has been removed, loot table and distribution has been fixed

Staff of Esben

  • Projectile Speed: 10 t/s -> 16 t/s (same range)
  • Rate of Fire: 70% -> 80%
  • Damage: 60-95 -> 70-90 (+10 min, -5 max,+2.5 average)
  • Fame Bonus: 4% -> 6%
  • Attack Bonus: 1 -> 0
  • Feed Power: 700 -> 800

Mountain Temple changes!

  • Added a treasure room (activate all lanterns in the outdoor zone to access Daichi’s private study after you defeat him!)
  • Daichi drops the new UT Orb of Aether: this Orb creates a static energy zone that lasts 5 seconds and paralyzes enemies close to its center while slowing the one that are farther away
  • Jade and Garnet Statues now drop Kageboshi
  • Increased the delay before the statues charge players: 1 -> 2.5
  • The statues now flash in light blue before charging players
  • The Encounter now always drops a portal to the Mountain Temple
  • Loot table and distribution has been fixed

Wand of the Fallen

  • Projectile Speed: 12 t/s -> 14.4 t/s (same range)
  • Damage: +5 min (+2.5 average)

Kageboshi

  • Projectile Speed: 14 t/s -> 16.1 t/s (same range)
  • Damage: 360-440 -> 414-506 (+54 min, +66 max,+60 average)

Quality of Life

  • The default camera angle is now 0 degrees
  • The chat text box size has been decreased
  • The default chat star requirement now set to 2 stars

Fixes

  • Fixed crash issue related to the Deadwater Docks
  • Fixed error when using abilities that do not target tiles while hovering walls or the black background
  • Fixed flash indication on objects not showing when arriving after it started for portals, bags, damage evaluation phases for Liches, Ent Ancients and Ghost Kings, Jade and Garnet statue telegraphs
  • Fixed and unified damage thresholds in Davy Jones’ Locker, Oryx’s Chambers, Wine Cellar, Sprite World, Undead Lair and Abyss of Demons

2018-05-03 Hotfix X.25.1.1

  • Fixed a disconnection and 10 minute timeout issue
  • Fixed disconnection issue in Sprite Worlds
  • Sprite World spawns are always on a regular non-moving tile
  • Palm Trees created after a Ghost Ship is defeated are passable and no longer disconnect players caught in them

Patch X.24.0.0: Magic Woods
#2

thats great
Edit: Annnnnd I got the first dc


#4

nothing will ever beat this


#5

Nice! :ok_hand:


#6

before Mountain nemple
After Mountain temple

before ZERO
After zero


#7

So Daichi’s study… assuming you’re one of the idiots dumb enough to clear (and most are leeches) by the time you’ve cleared the last lantern, seen the message and teleported in the, I don’t know what it is, is dead. Not the most co-op update ever.


#8

It the same shit as Mad lab 2nd
And the comunity is very shitty


#9

No Sorc ST set this release?


#10

Probably not, when I tried it out in testing the scepter seemed way too powerful


#11

so cool, i now have an event white
(kageboshi)


#12

with mad lab 2nd, theres enough time to actually hit the boss to get loot.


#13

they need to add a few second of invicibility to the chest like event chest do


#14

Give it time and they’ll probably add an invulnerability period.


#15

agreed


#16

OMFG THIS IS SO ANNOYING THANK FUCK THEY FIXED THIS


#17

like in snakes/pupets trying to shoot while aimed outside of walls. SO ANNOYING!


#18

@Krathan ^

invulnerability period to the chest

also isn’t this kind of broken and overshadows the ctrap with area paralysis in every way shape and form?, while at the same time overshadows the other traps with it’s slow effect?


#19

But at least it’ll make mystic more popular


#21

Well my friend has now officially fed an event white :stuck_out_tongue_winking_eye:
He fed it before it was event white, but still.


#22

Traps last 20s and do damage.

Orb lasts 5 s and no damage.