Welcome, To the class design spotlight.
Featuring: The phalanx.
The phalanx is a powerful tank/support class that stays in the front line, separating the enemies of its allies uses its powerful halberds to push back the foes.
Me: Hello guys, my name is sefhirmon. For a long time I have thought about many classes that could benefit the game, I mean classes that fit perfectly in the game environment or that are necessary in some way.
One of them, would be the phalanx.
Within the mechanics of the game, There cases have been seen as the knight who uses stun, the paladin that uses seals.
I mean, Melee classes that doesnāt fit in the āFighter/Tankā Role.
But in itself has never seen a kind of warrior that has a role to play OBLIGATORY in the front line, this is where I came up with this class.
The phalanx.
The role of the phalanx is to defend its allies, with its ability this class will prevent enemies from approaching carrys or low defense classes.
DESIGN:
I have not yet chosen a basic design, I have among these options
I have several more, but these are the ones that adapt more to the concept.
Skin: Swimsuit Phalanx
Oh yeah boi
This is a gameplay example:
SKILL:
The Phalanx skill: HALBERD!
-
Mechanic: The halberd is a concept that I had thought for some time.
What is needed in a game in which more than anything is ranged?
A class that maintains that range between enemies and allies.
And thatās where this skill comes from. -
Explanation: The skill is quite simple, As long as you keep the spacebar pressed, the phalanx starts charging a powerful thrust, Reducing his movement speed.
After releasing the skill the phalanx slides forward, Pushing all the enemies that are in front of him to the back.
If the space bar is held down, the rush and thrust will be increased until it reaches its limit.
Probably the skill sounds something broken, but it is not.
As I said before, the phalanx is under the need to load the skill after releasing it to make worth, making it a very damaging counter.
Now, letās go to the question of the million.
What is the benefit of the game with this skill?
Iāve been playing this game since 2011, almost since the beta.
And always, I realized that the game never had a pure melee class.
All classes that use swords are also under the obligation to flank. * Attack from range*
And the truth is: thatās depressing.
I had in mind a class that really was melee, with a fairly short range but with strength and endurance to stay in battle.
Think about it for a moment. You has a knight, have never approached a boss or a strong god more than 3 tiles of range, or have faced him.
Why does it happen? Because the mechanics of the game, is more than to be shots instead of close combat. (Including melee)
But, from my point of view as a player of several RPGāS, this class would change the role of the game a lot, since it would be taking a variety of different playstyles
Pro tip: The phalanx itās unlocked after reaching level 20 With warrior and Knight.
TIPS
These are some questions that I know you will ask, so I gave myself the trouble to answer them.
- Thatās bulls****, What If he pushes septa or malphas againsāt a 0/8 mage?! He will die
R: Phalanx cannot push back bosses or raids, Only big/medium/summoned/normal/gods mobs. - This class itās usefull and all, but thereās some bosses that can instakill you if you go to close. (Avatar)
R: Thatās why i maded diffent halberds, For give armored status, Push back enemies, Farm.
Plus, i give him a lot of defense, vit and hp base stats. Wihout exceding - That class sounds troll af, I easy could push a strong mob to the teleport point! Where you appear after entering in a realm
R: Thereās an algoritm in the game that denies some godlands or heavy bosses from leave their area. Ej: If a djin god gets to far from his respawn point, he will get teleported. - Sounds a little Overpowered, I mean you easily only will need to farm 3 items instead of 4!
R: Could give halberds low drop rate, to make them more Hard/Dificult to farm.
STATS:
These are the curret stats of the phalanx:
HP
Starting: 200
Gain/Level: 20 to 30
Average at 20: 780
Base Stat Cap: 820
MP
Starting: 90
Gain/Level: 2 to 8
Average at 20: 185
Base Stat Cap: 245
ATACK
Starting: 15
Gain/Level : 1 to 2
Average at 20: 25
Base Stat Cap: 55
DEFENSE
Starting : 0
Gain/Level : 0
Average at 20: 0
Base Stat Cap: 30
SPEED
Starting: 7
Gain/Level: 0 to 1
Average at 20: 20
Base Stat Cap: 35
DEXTERITY
Starting: 10
Gain/Level: 0 to 2
Average at 20: 24
Base Stat Cap: 45
VITALITY
Starting: 10
Gain/Level: 1 to 2
Average at 20: 39
Base Stat Cap: 85
WISDOM
Starting: 7
Gain/Level: 0 to 2
Average at 20: 28
Base Stat Cap: 60
The statistics were somewhat designed to make it a tank, even though they are not yet resolved. These are just examples.
I gave him more life and defense * No more than the knight/Paladin * Bases so he can stay up front, since it is a class of little range.
EQUIPMENT
The phalanx uses the next:
Main Weapon: Halberd
Ability : Halberd *Explained More Below
Armour: Heavy
Accesory: Ring
Another question that you must be asking yourself.
MAIN WEAPON AND SKILL AT THE SAME TIME?
Yes, Although the truth is that this concept is not yet finished, but it is my main idea.
When you equip a halberd, it occupies both spaces of the equipment. Main weapon And ability.
And it grants different functions in both.
Woodbranch Polearm
A simple polearm maded from hard wood.
Tier: 0 (Starting)
Mp Cost: 60
Damage (Weapon): 75 - 125
Damage (Skill): Min: 75 / Max: 150
Range of Trust/Push: Min: 1 / Max: 2
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Iron Polearm
A hard polearm maded with forged iron.
Tier: 1
Mp Cost: 65
Damage (Weapon): 105 - 155
Damage (Skill): Min: 95 / Max: 190
Range of Trust/Push: Min: 1.1 / Max: 2.2
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Steel Polearm
A sharper polearm maded with strong steel, May not cut you!
Tier: 2
Mp Cost: 70
Damage (Weapon): 135 - 185
Damage (Skill): Min: 100 / Max: 200
Range of Trust/Push: Min: 1.2 / Max: 2.4
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Bronce Polearm
Strong heavy polearm maded with bronce, The elo of the masters!
Tier: 3
Mp Cost: 80
Damage (Weapon): 165 - 205
Damage (Skill): Min: 110 / Max: 220
Range of Trust/Push: Min: 1.25 / Max: 2.5
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Stat Bonus: + 1 ATT
Zoa Halberd
A shapeshifter halberd, use it if you have the strenght!
Tier: 4
Mp Cost: 90
Damage (Weapon): 195 - 235
Damage (Skill): Min: 120 / Max: 240
Range of Trust/Push: Min: 1.3 / Max: 2.6
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Stat Bonus: + 1 ATT
Silver Halberd
Created only with the best of silvers!
Tier: 5
Mp Cost: 100
Damage (Weapon): 225 - 265
Damage (Skill): Min: 130 / Max: 260
Range of Trust/Push: Min: 1.4 / Max: 2.8
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Stat Bonus: +2 ATT
Golden Halberd
A powerfull halberd of pure gold!
Tier: 6
Mp Cost: 110
Damage (Weapon): 255 - 295
Damage (Skill): Min: 135 / Max: 270
Range of Trust/Push: Min: 1.45 / Max: 2.9
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Stat Bonus: +2 ATT
Naginata
ćŖććŖć, čå!
Tier: 7
Mp Cost: 115
Damage (Weapon): 100 - 400
Damage (Skill): Min: 100 / Max: 360
Range of Trust/Push: Min: 1.5 / Max: 3
Rate of fire: 70%
Projectile Speed: 10
Range: 1
Stat Bonus: + 3 ATT
Fire Halberd
A fiery halberd capable of burn flesh and bones, Malphas will be proud of you!
Tier: 8
You are the trully hero of the godlands!
Mp Cost: 120
Damage (Weapon): 315 - 355
Damage (Skill): Min: 150 / Max: 300
Range of Trust/Push: Min: 1.55 / Max: 3.1
Rate of fire: 70%
Projectile Speed: 10
Range: 1
Stat Bonus: + 3 ATT
King Halberd
A halberd used by the past kings, Shall you!
Tier: 9
Mp Cost: 125
Damage (Weapon): 345 - 385
Damage (Skill): Min: 175 / Max: 330
Range of Trust/Push: Min: 1.6 / Max: 3.2
Rate of fire: 70%
Projectile Speed: 10
Range: 1
Stat Bonus: + 4 ATT
Paragon Halberd
You are a trully legend of the realm!
Tier: 10
Mp Cost: 130
Damage (Weapon): 375 - 415
Damage (Skill): Min: 170 / Max: 340
Range of Trust/Push: Min: 1.65 / Max: 3.3
Rate of fire: 70%
Projectile Speed: 10
Range: 1.1
Stat Bonus: + 4 ATT
Rune Halberd
A mistery halberd, Forged by the power of some mistery runes, Feel the inner power child.
Tier: 11
Mp Cost: 135
Damage (Weapon): 405 - 445
Damage (Skill): Min: 190 / Max: 380
Range of Trust/Push: Min: 1.7 / Max: 3.4
Rate of fire: 70%
Projectile Speed: 10
Range: 1.1
Stat Bonus: + 4 ATT + 1 DEF
Adamantium Halberd
No one even lived to see the power of this halberd.
Tier: 12
Mp Cost: 140
Damage (Weapon): 435 - 475
Damage (Skill): Min: 200 / Max: 400
Range of Trust/Push: Min: 1.75 / Max: 3.5
Armored Status: Min: 0.7 / Max: 1.4
Rate of fire: 70%
Projectile Speed: 10
Range: 1.1
Stat Bonus: + 5 ATT + 1 DEF
Giga Halberd
You have reached your own limits by wielding this insane halberd!
Tier: 13
Mp Cost: 140
Damage (Weapon): 455 - 495
Damage (Skill) Min: 210 / Max: 420
Range of Trust/Push: Min: 1.8 / Max: 3.6
Armored Status: Min: 0.75 / Max: 1.5
Rate of fire: 70%
Projectile Speed: 10
Range: 1.1
Stat Bonus: + 5 ATT + 2 DEF
Conquest Pride
You have probed all your strenght, This halberd itās your reward.
Tier: UT
Mp Cost: 140
Damage (Weapon): 510 - 550
Damage (Skill): Min : 250 / Max: 500
Range of Push: Min: 1.9 / Max: 3.8
Increases Health By 300 (+ Vit*2) For 1(+Vit/30) secs.
Pushes Around.
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Fame Bonus: 6%
Stat Bonus: + 85 HP + 3 ATT
Droped By: The Forgotten Sentinel
Candy Halberd
Mmmm! Sugar!
Tier: UT
Mp Cost: 120
Damage (Weapon): 180 - 220
Shots: 2
Damage (Skill): Min: 160 / Max: 320
Range of Trust/Push: Min: 1.9 / Max: 3.8
Rate of fire: 75%
Projectile Speed: 9
Range: 2
Fame Bonus: 4%
Stat Bonus: + 5 ATT
Dropped By: Gigarcorn
Unpowered Crystal Halberd
Seems A little worn out.
Tier: UT
Mp Cost: 65
Damage (Weapon): 100 - 150
Damage (Skill): Min: 95 / Max: 190
Range of Trust/Push: Min: 1 / Max: 2
Rate of fire: 65%
Projectile Speed: 10
Range: 1
Dropped By: Crystal Prisoner
Released Crystal Halberd
Crystal Release!
Tier: UT
Mp Cost: 165
Damage (Weapon): 300 - 350
Damage (Skill): Min: 190 / Max: 380
Range of Trust/Push: Min: 2 / Max: 4
Rate of fire: 70%
Projectile Speed: 10
Range: 1.5
Stat Bonus: + 3 ATT + 3 DEF + 30 HP + 30 MP
Dropped By: Crystal Prisoner
Dread Scythe (Censored by death)
Spooky!
Tier: UT
Mp Cost: 200
Damage (Weapon): 10 - 990
Damage (Skill): Min: 100 / Max: 1000
Does not Push.
Rate of fire: 50%
Projectile Speed: 5
Range: 2
Stat Bonus: + 7 ATT - 7 DEF
Dropped By: Ghost Of Skuld
Revolting Sharp
Dont touch me if you wear this!
Tier: UT
Mp Cost: 120
Damage (Weapon): 195 - 425
Damage (Skill): Min: 150 / Max: 350
Range of Trust/Push: Min: 1.9 / Max: 3.8
Applies slow status to hitted units for 3 sec.
Rate of fire: 70%
Projectile Speed: 8
Range: 1
Stat Bonus: + 5 ATT - 7 SPD + 3 DEF
Dropped By: Gulpord the Slime God
Frost Wrath
Lets be honest, All rpgās needs to have a frosty weapon
Tier: UT
Mp Cost: 160
Damage (Weapon): 440 - 490
Damage (Skill) Min: 250 / Max: 500
Range of Trust/Push: Min: 1.75 / Max: 3.5
Amored Status: Min: 1.2 Sec / Max: 2.4 Sec
Rate of fire: 65%
Projectile Speed: 15
Range: 1.5
Stat Bonus: + 5 DEF + 5 ATT - 7 SPD
Dropped By: Esben the Unwilling
CONCLUTION
So far this is all I have done, I thank those who read everything, Feel free to comment and give your opinion and / or critics.
Hope all enjoy it!