The most awaited update 8 years since it’s release, is the Unity Port, the game we all know and love (or hate, goddamnit RNG), is getting ported from buggy, limiting Flash to a more popular and almost limitless Unity.
I’ve seen people discuss on what Unity will mean as whole on RotMG, but most people only think on the performance upgrade, and not on the magnitude Unity could mean for RotMG.
- Gameplay
This is by far, the thing that will change on an enormous scale with the access to Unity.
Just, just imagine all the new, game changing updates that would be only possible on Unity.
- Shots that will follow your mouse in a homing fashion.
- Shots weakening or totally erasing enemies’ shots (shields could work as shields now).
- Enemies with multiple hitboxes (hitting Shaitan’s Hands damaging Shaitan itself).
- Floors/levels system (using ladders, portals within the dungeon, etc).
- NPCs attacking and/or receiving damage from enemies.
- An enciclopedia showing information on enemies, items, dungeons and misc. stuff on the Realm, on a menu (like Friends list).
- Assorted client-side problems fixed (enemies reappearing when healed at the same time they’re killed)
- Ninja’s Stars won’t longer have their infamous hard-coding.
- PvP (eh…)
And that’s just a few things that could change within the game.
- Interest
I personally believe that Realm of the Mad God has a lot of potential as a multiplaying game, most MMOs right now are either FPS, RPG, fighting games, but RotMG as a genre is unique, a Bullet Hell MMO, in fact it’s the first game with that genre, and Deca shouldn’t miss the opportunity to make RotMG popular due to it’s difference with the others games in the market (in Steam, for example).
RotMG being ported to Unity would bring a lot of interest, why? Players wouldn’t be interested in a game that is coded in Flash, because security flaws, performance, etc.
Deca should REALLY update The Tutorial, any MMO game has to have a good tutorial, and for a game as complicated (atleast from a new player perspective) as RotMG, the Tutorial should really get updated.
- Hackers
Now this topic is quite an interesting one, we are all used to hackers roaming around with their autonexus and shit, and this is because Flash and RotMG’s spaghetti code (mostly Flash, through) is so easy to modify.
Unity should have better security on that matter, making it hard for extreme hacks (anti debuffs, for example) and third-party clients to be made, there will surely be some shitty autonexus or autoaim garbage, but at that point it won’t be a bother.
So don’t think Unity will be ‘RotMG but no lag’ kind of thing only, think of all the endless ideas we could have as players for dungeons, equipment, with unique mechanics that would be otherwise hard or even impossible to code in the current Flash RotMG.