Post your unpopular opinions about realm here


#2153

I find that if you just keep moving, it is impossible to die to megamoth… I definitely need to look up a video of the new Troom, though, that thing is deadly.


#2154

Dungeons need to be either longer or more team based. Slow down the progression of the game.


#2155

Step 1: Clear out the annoying minions
Step 2: Green stars on the ground deal zero damage. When they turn pink, they deal damage.
Step 3: The stars ripple outwards starting from the tree
Step 4: Push in when you can hit the tree without being hit by stars
Step 5: Dodge the green bombs, it’s fairly simple
Step 6: Get a 0 because a fucking summoner with incubation mace just stood to the side and did 99999 damage


#2156

That’s what I didn’t realize for far too long. They were only markers XD


#2157

Well, now you know! Get that stupid st bow now :))


#2158

good point. didn’t think of that


Coming back to the game after about a half a year or so hiatus
#2159

This is pretty much my unpopular opinion on necro. Unless you are using the puri skull, there is a class that does everything you do but better in every scenario. And with how streamlined the game is anymore, I don’t see why you’d play the class. I’ve had every skull other than the summoning one (which is totally outclassed by summoner, so I rest my case) and this is how I felt:
If I want solo dps, as you point out lumi sorc is better, but even on a staff class (eg: using EP) wizzy or double-buff mystic (vfun, tiered orb->conflict->bearer) is better.
Group dps? Again, wizzy or sorc.
Group healing (tiered skulls)? Priest does my job wayyy more consistently.
Playing it safe/solo healing? Again, puri priest gets safer sb damage.
Slows for the group? Once again mystic and sorc do a better job than me.
And the nail in the coffin? Despite having reasonable versatility, I’m tied for slowest class in the game with no access to speedy or a speed boost like my two staff brethren (conflict/bearer and st spell, which couples well with snake ring).

In the end, if you hate discords and want to be ready for anything without truly min-maxing, necro is a respectable choice…

TlDr: whenever I play necro I always end up wishing I was playing mystic or priest.l


#2160

Rock dragon having the capability to instapop and zooming past players is fun (except it has too much hp)


#2161

not enough people play trickster due to it being shit fresh lvl 20

trickster is not as hard as people think, and it can basically do anything why CC when you can distract the enemies for 9 goddamn seconds its like a stasis but you can deal damage

people need to make trickster their farming character the amount of pots i get from rushing gland dungeons is insane

god i love trickster so much - who needs dps nowadays anyways SB is low as shit

also the wand buff was too much its basically a longer staff that pierces and is easier to hit with.


#2162

How is one projectile easier than two?


#2163

More accurately, “a longer katana.” :disappointed_relieved:


#2164

Lumi needs a buff. heck, all best in slot items need a buff. if they are best in slot they should be the best at everything. there needs to be a single set of items for each class that they strive for, and once they get them, they sohuldn’t need any other swapouts, allowing for more inv space. now this should be extremely endgame upgrade for the good items in realm (superior, lumi, colo sword, enforcer, dammah robe, vesture, etc.), the ones you see on stuff like Null veteran runs req sheet. who cares about utter garbage like tez tail or dbow. Realm is too difficult rn and these good items need a large buff to make them the best.


#2165

Realm is a game of variety, with loads of ut item options. If you make one the best at everything, you lose that variety.


#2166

not enough people play trickster due to it being shit fresh lvl 20

It’s not strong if not maxed and thats obvious, but like, shes not that bad.

trickster is not as hard as people think,

Well yes, but actually no. A scuffed decoy can fuck up stuff. And you have no idea how many trickster players fail to decoy mid in nest raids during blue.

and it can basically do anything why CC when you can distract the enemies for 9 goddamn seconds its like a stasis but you can deal damage

Well yes, but actually no. Have you ever seen enemies that shoot shots all around them? Yeah… you can’t really decoy those.

people need to make trickster their farming character the amount of pots i get from rushing gland dungeons is insane

Yes.

god i love trickster so much - who needs dps nowadays

Are you implying that Trix dps is trash? lol no.


#2167

If you want full dps, you need both projectiles to hit, which is fairly demanding


#2168

One projectile from staff > zero from wand


#2169

The forge “ruins” the game more than discords.

You can consider discords bigger, more open guilds. It’s possible to play the game without them.
The forge however, throws away the concept of whitebag rarity. Barely anyone does ddocks, tombs, ice caves. Dungeons don’t have that much to offer now.


#2170

I agree. Item Forge was a good concept, but DECAs execution was terrible. The blueprints are stupid and just reintroduce the whole pray you get lucky and not get 5 jugg blueprints when you just want a conflict blueprint, and the item tiers make it so that you are better off running other dungeons for whites and then crafting what you want.

The pattern here is that Item Forge has made most of these dungeons not worth doing for end game players. Before they had potentially unique loot that would drive you to grind it out, but that grind is gone now. Only if you are needing an ST would you do these dungeons.

There should be more of a focus on using marks/relevant whites in Item Forge, or blueprints should have been locked behind each item drop location in the first place. That way you would have to have farmed the dungeon a bit in order to craft the items from it. Instead they are now in a spot where they are too hard for new players, and a waste of time for end game players. The game shouldn’t solely cater to players like me, it is okay for a dungeon to be irrelevant to end game players. It IS messed up that even if I WANT to farm an item from a dungeon, I am better off doing other content and then crafting it.


#2171

I think a better way to handle bad RNG: a piggybank mechanism for ST/white bag droprate.


#2172

Uhhhh no I think the biggest reason is trickster forces you to fundamentally re-think how you play. I’m sure you’ve started playing trick after playing another class for a while and accidentally tp’d onto an enemy. Basically every class other than fungal priest (and obv plane rogue) encourages you to point at and shoot the enemy when using your ability. So I feel like it makes sense to not play the class fresh.
But I agree you don’t see them enough :slightly_smiling_face: