Hmmm… expanding on that, having a lower max-player capacity dungeon where most players start at different points and are assigned on a stealth mission to meet an end objective sounds pretty cool in writing. You could try to muscle your way through some of the enemies of the dungeon, but enough noise would alert nearby forces, minimum. (Perhaps that could be a brave strategy to divert the attention away from your comrades? )
Anyway, before I go on some creative rant (because my mind is now flooding with ideas that would probably require enough uncouth programming to noticeably lower the lifespan of the devs), having a singular dungeon that is more focused on the rogue-like aspects of the game would be awesome, even if it wasn’t as fancy as more advanced games more oriented for stealth (like Assassin’s Creed, or Metal Gear Solid).