Unpopular Opinion: Rotmg’s way of accessing different equipment is boring and not worth it. (Early game to Late game)
Rotmg using nothing but tiered sets is just “shoot enemies” “use ability” and “dodge boolet”. Untiered items are usually what give more variety to gameplay but the way players access them, especially in early-game is flawed. Like sure, we have things like the snake eye ring and other godlands UTs like the cloak of the planeswalker, but even then those require many runs to even obtain them. The worst part is that you now have to decide if it is worth dying with them now.
Let’s say I want to play Mystic. What are my options?
Orb of Sweet Demise. Rare drop from Queen Bee, which is from a dungeon that literally isn’t worth doing at all other for rather weak UTs.
Enchantment Orb. Another rare drop but this time from a much rarer dungeon.
Orb of Conflict, yeah you know what I mean. I don’t need to talk about the other 3.
Unlike most games, where if you found a rare drop you can use them forever, realm’s permadeath prevents that. Combined with the rare drop and permadeath aspect you also miss out on one of the really fun things equipment has to offer, “Mixing and Matching to suit your style”. I’ve had a ton of fun trying to mix and match items in testing just because there are so many options and swap outs etc. On prod, all I see is “Use tiered or risk losing a rare item for better gameplay.”
You can argue things like how Planewalker can still be obtained cos it requires only 4 beginner dungeon drops but it isn’t the same for other classes. Planewalker provides one of the best alternative options to the main cloak while still dropping in lower-tiered dungeons for a low cost but then we look at Sorceror where he doesn’t have that many options outside of Fulmi and Devastation which are both also rather rare items.
At this level, everything just drops so seldom to even provide constant engaging gameplay unless you start getting lots of them which only End-game players have. I want to start dual welding the tiered orb with the soul bearer but the risk is just too high to actually have fun in it before being devastated by the death of losing the only soul bearer you would’ve had. So all I end up having to do is use WC tops non-stop and my entire rotmg life is “shoot enemies” “use ability” and “dodge booklets” as compared to my testing life where I’d go in for damage so much more often while swapping orbs whenever I can with a superior. Rotmg is fun being able to solo LoD with different kinds of UTs for different kinds of situations and just feeling like you focused and did something in the game as compared to spamming left click and right click because you either have really bad luck or you can’t bear the cost of losing said items.
Side note: This was written when I was sleepy so I might have gone off track.