Did you read the rest of my post?
I have read the OP you linked as well as your comments in the thread.
Both of you seemed to call for increased stats on all tiered rings, as well as some UTs. Imo this hurts less utilized UT and ST rings/sets, which I mentioned wishing were more viable at all levels to compensate for their rarity. Another potential issue is that it this could result in players just power creeping the content of the early-mid game. I still don’t think this would change people skipping straight to t4+ hp rings, except that sometimes they might have def rings instead.
Here’s the current state of the game vs. my Life balance idea.
Why is Sphinx the worse ring from tomb (Rare instead of Epic like the other two)? Why does everyone go nuts about Pyras? Because the HP tradeoff is so great. It feels bad to choose a ring that trades 100 hp and 4 def for 4 dex and one more use of ability before needing to regen. However if the hp difference was less, it would be a harder choice, maybe 50 hp pyra and 30 hp Nile would get competition from Sphinx. If they all had their rainbow stats increased and life/mana remained unchanged, then the extra def and atk Pyramid gets would still make it used more than the other two imo.
Ok now what if I’m a light blue star and I had to choose between Divine Faith, Fairy Ring, Amulet of Dispersion…or Expo? For cyan bag UT rings that come from roughly the same stage of the game, you generally only see one of them used by experienced players for their ppes.
As for Exalted’s Horn, the fact that it powercrept so hard is due to many items having inflated life bonuses attached to them instead of character base life / maxed life amount being higher. Imagine drinking those Life potions and getting more net HP than spending them on a ring. Imagine how upset player won’t be when their rings give less life but their hp is higher because their life is higher. They’ll joyously equip rings that also give more mp, def, wis, spd and dps. (Vitmod when ??). The only overall game balance thing that would change is lessening the one thing people complain about the most: dying.