Post your unpopular opinions about realm here


#2438

Oooh, I like that idea! It does slightly worry me that it might bring about the return of the Death Blob meta, but I think most bosses are threatening enough by now for that.

As a counterpart, what about an ability that gives you an increasing def/vit boost the longer you stay undamaged? Essentially creating a “safety net” against hits if you manage to stay on your toes?


#2439

I just saw the beholder fingering someone. I wanna un-alive


#2441

On the flip side, the blame lies on Deca for making dragging so easy. Unlike an elaborate exploit, you literally just walk a few tiles to drag an enemy. They have incorporated features to make dragging harder, but at the end of the day, unlike trying to “exploit” the game, you are literally just making an enemy aggro you, a normal part of the game.

Deca shouldn’t ban people for simply using their basic game features. Some might compare dragging to exploiting, because they might technically both be “using game features”, but,

A. Exploiting usually requires cheats
B. Exploiting has significant impact

Dragging and trolling with stasis are pure parts of the game and require neither, and should not be punishable offenses. Instead, Deca should fix those issues.

FYI: I consider things such as duping, etc. to be exploiting

    I also consider that if dragging is an offense, pvping miasma should also be an 
    offense, yet that would be plain stupid, because pvp miasma is a game feature. 
    Imagine that instead of quadrants, you had people running around lost halls. They 
    are the same thing, therefore if we ban one we should ban the other.

In short, Deca has built their game to be pvp’d, and they should not ban people for making giant textboxes and “pvping” or “dragging” when they are already providing tools such as disabling textboxes, and releasing baby mode features such as teleporting back dragged mobs. Why ban or even give any sort of punishment?


#2442

I believe that rotmg should introduce rwt with gold and steam currency on the stuff thats already tradedable and but only allow people to trade after they get 5-10 stars. This would stop the rwt sites and they could take a 5-10% cut and would even earn some extra cash if they make it so you have to use steam currency.


#2443

dumb


#2444

The amount of effort he put in to try and justify being an asshole for the sake of being an asshole is kind of impressive


#2445

stopid


#2446

Stoopeed.


#2447

Players are going to be angry almost no matter how you touch pets. Rebalancing characters in addition to other dungeons seems like it would be necessary following such a change, but that’s not my current topic focus, as that’s a different headache.

I think MHeal plays an equally important part of needing removal as Healing does. The excess of Healing is an obvious controversial topic, but the spamming of abilities plays a critical part in fights, too. The need for players to be a little more careful about what, how, and when abilities should be used would become more imperative.

Repeatedly pressing right click (or spacebar, if you’re like me and do it the old way still) and obtaining infinite or massive reserves of power (depending on the class) just seems to make even endgame trivial for many groups. The bar has to be lifted higher every time a new end-game dungeon releases to provide a challenge it seems, inviting yet another face of powercreep with open arms. If we were all “nerfed” with our lifelines cut, would that not make new content easier to introduce?

I don’t know, though. I’m pretty sure DECA already dropped the “pet nerf” bomb, and wouldn’t want to revisit that again.

(Also, Rising Fury could charge while you move… even if the damage gets nerfed. I use Rising Fury as my third ability, so maybe I’m a little biased? Lol)


#2448

spamming my ability is fun, eg wiz is boring as an npe alot of the time, same with other classes. Also going back to non perma speedy on war, ninja ect would kill me


#2449

With ninja as my near favorite class, I’d also miss that, but the cost would be worth it in my mind.


#2450

The Mad Lab dungeon doesn’t fit in with the rest of the game. I always thought of realm existing in a fantasy world like Lord of the Rings and it’s too futuristic. Maybe it’s a me thing but I would definitely reskin it into more of an alchemy lab or witch’s lair.


#2451

You aren’t the only one I’ve seen complain about that, though it’s usually directed towards the existence of aliens. I am admittedly more of a Science Fiction nerd, but I’ve love it when that and Fantasy co-exist with one another. Realm perhaps isn’t the most tactful with it though, I agree.

I think that if there were more connections to Realms beyond our current ones, ones in different stages of development, it might make more sense. We could be a smaller piece in a grander scheme, ruled by a greater god than Oryx who oversees all dimensions. Dr. Terrible is just from a scientifically advanced one who can hop realities, or something like that.


#2452

Yeah, IMO MHeal made the game a lot more fun. Otherwise, most damage dealing abilities would feel useless and I would just use long duration utility abilities instead. It does cause some issues like easy perma speed for warrior, making ninja’s lower cost speedy irrelevant, but overall I think it made a ton of classes much more fun to play. I always thought that abilities dealt too little damage and cost too much mana before, the absurd MHeal rates helped remedy this in my eyes.