Ah, this is a fun one!
(I won’t touch the Osanc opinion, because I’m still not really a part of that, and would have the bias of an outsider.)
Maybe I’m misunderstanding, but if you don’t like the Ninja, then play the Samurai. I like being a glass cannon, even if it’s squishy! Zipping about is exhilarating. I don’t know. Having the extra range is nice when being more fragile. If you like having the speed and a heavy weapon, then play Warrior. There’s plenty of those players in Realm.
Since you stated that this is a pet peeve, I don’t think there’s much reasoning with that. Having the +10 def proc seems to be a reasonable compromise for the lack of def on a robe.
Another pet peeve, aye? I’d be curious to see how you’d do it. I agree that it’s tangled, but I never thought it mattered much in the grand scheme of things. There’s other games where I thought the unlock orders were odd as well, but so be it.
It sounds like you miss the simpler days of Realm, if I had to guess. As was previously mentioned, it would become increasingly difficult to introduce new content with a lack of loot variety. However, I would say that I don’t think some items should exist, being the ones that trivialize the use of other certain classes. It would appear that DECA is leaning towards reworking said other classes instead of the items.
Although I agree with the sentiment, I too, think that we should have a far better Realm (like Elder Realms) before I’d support this. Even for newer players that I work with, the Highlands rapidly become the only pseudo threat outside of the Godlands. The minor event bosses don’t even pose a large threat. How much more do the rest of us shred through those regions, even without pets?
Yes. I know that that’s a money thing for DECA, but limiting it to guilds and Realm running has my utmost approval. Any excuse to more trivialize the key popping server/Discords for these plentiful events with easy loot. They ruin whatever economy we had, but more importantly, everyone is obtaining rare loot. Gone are the days when more people were stuck mostly using tiered items. Now many of us not only have a ton of this rare gear, but we have more backups than we know what to do with.
I wish we could remove pets, but I think Vital Combat would be good to keep if they were ever removed. Healing faster as a reward to dodging is something the early game could’ve used. Being opted to sit out of a fight for at least half a minute because you slipped up (if not nexusing) seems… inhibitive. You aren’t always around medics, and removing pets would limit the healing power of those classes (which I do support. An abundance of MP is just as bad as an abundance of constant healing).
Again, a source of money for DECA, not to mention risky territory for removing them after so much money was put into the by some… though I have unofficial proposed that instead of an entire removal, we just remove the Heal/MHeal abilities (and possibly Electric). A compromise!
Full disagree with this one.
I have the luxury to that many skins without paying real money for any of it. Heck, I’ve only grinded 2 campaign events in my entire Rotmg career, so I’ve even missed a lot of the “exclusive” skins. If you think skins are stupid, you’re free to use the defaults, which are also cool (in my opinion.) Yes, there’s many skins that are cash grabs, but that’s on the self control of the players. Overall, I’d like to think that I’m a moderately successful F2P Realmer.
Well, that was enjoyable to pick apart! I await any response. (: