Post your unpopular opinions about realm here


#553

Lol I use a max uncommon pet till I max vit


#554

I’ve seen several screenshots of [redacted] and it looks to me like they’ve stolen just about every single sprite they possibly could get from prod. these days the oryx sprite bundle represents a very small portion of the massive list of sprites prod uses, the rest are unique to rotmg. which means that they have indeed stolen most (if not all) of prod’s sprites regardless of whether or not they paid oryxdesignlab.

also let’s be honest, if they’re stealing as much as they are already I highly doubt they’d try to actually pay for the oryx sprite bundle.


#555

Ultimately, the voice of the 10 or 20% that spent money on the game will matter more to DECA than the 80 or 90% who haven’t paid at all.

I spent $78 on this game (in 3 separate installments of $20, they charge $6 per subway card transaction lmao). I personally don’t want my pet nerfed, even though it’d probably be good for the game balance.


#556

How much of the Oryx sprite bundle did Realm even use?


#557


#558

How much have you chief >.>


#559

If you don’t like playing with a pet just unequip it. I don’t understand why everyone complains that pets make this game broken if you don’t like it don’t use them.


#560

I think the main concern is that even if you unequip your own pet, other people still have theirs equipped, and this means that those with pets will have a huge advantage in gameplay compared to those without; they can go deep on an enemy and stay there, spam their abilities and rush things that they otherwise would be unable to. Pets give a huge advantage to the player, which are felt both by that player and by those around them.


#561

Well people who complain about the pets seem to be concerned with how easy the game is with them. Competing with pets would be the biggest challenge yet and if that’s what they want well great. But if they are more concerned with trying to obtain loot like most people are they are going to have to equip a pet to compete. You can’t complain and not have to make sacrifices to obtain what you want.


#562

A lot of people are more concerned with having fun then they are with just getting loot, and see the imbalance pets have caused as something that is preventing them from fully experiencing the game. People don’t want to have to compete; they want the game to return to the cooperative state it was pre-Kabam.


#563

Maybe this one is just me, but I’ve already felt that, unless they also start implementing different status effects into earlier parts in the game (some easy examples include a lot of monsters having silenced instead of quiet, including septavius and sprite god), I’d rather just… have them keep them as like, a legacy thing. There’s not many reminders in game of Wildshadow I can think of, and the (hilariously awfully) poor sprites in the majority of the early game remind me of that. I also like to think that one can (mostly) look at how well-sprited an enemy is, to gauge how much of a threat it is.


#564

Do you think the majority of realm players who joined post WS could adapt to that playstyle?


#565


#566

Bold of me to assume that you haven’t spent any money on this game xD


#567

I’ve spend 0 dollars on the game


#568

How is that an “opinion”?


#569

Pretty much, ty.


#570

I don’t know. I personally think that pets are good, but the rest of the game should be balanced around them (DECA has been making good steps in this direction, imo).


#571

I like that pun my good sir.


#572

Btw, petyard upgrade costs should be drastically lowered, they’re too fucking high, and I had to spend real munis to get my divine yard.